The International Simutrans Forum

 

Author Topic: Locos for pak96.comic  (Read 14765 times)

0 Members and 1 Guest are viewing this topic.

Offline TonyBzt

  • *
  • Posts: 16
Locos for pak96.comic
« on: November 04, 2008, 08:34:25 AM »
I missed some steam engines in pak96.comic. So I rendered one of my locos for pak96.comic.
Could you take a look on it, whether it fits the rules  ???

(I didn't test, whether the loco is aligned to the track correctly ).

EDIT: The loco file has beed updated.
« Last Edit: November 04, 2008, 03:00:35 PM by TonyBzt »

Offline Noel

  • *
  • Posts: 25
Locos for pak96.comic
« Reply #1 on: November 04, 2008, 11:36:38 AM »
You are right, there is definitely a need for steamers in pak96.comic. ; )
And let me assure yours look real cool (no, wrong term, I meant hot :D).

Concerning the rules:
Size seems okay to me, maybe you could make these white lines (highlighted metal?) a bit darker, its very bright compared to the, mostly black, rest of the engine. The contrast is nice, due to the colors (black and red). One last issue, on the side-view you can actual see texture (diversity in the dark metal)... maybe you can make a plain gradient there? I dont know what sojo oder Alex will say but in my opinion your vehicle would be a great addition to the pak!

By the way, why are you transporting "Ones" around the map? : )

Best regards,
Noel

Offline TonyBzt

  • *
  • Posts: 16
Locos for pak96.comic
« Reply #2 on: November 04, 2008, 12:37:32 PM »
...
By the way, why are you transporting "Ones" around the map? : )
...

I didn't find any other car for transporting freight  ;)

Offline Noel

  • *
  • Posts: 25
Locos for pak96.comic
« Reply #3 on: November 04, 2008, 02:36:59 PM »
In the actual release of the pak are two wagons that can carry freight... ; )
You could also give her "engine_type=steam" to make it steam. Im not sure if there are steam-graphics in the pak, have to ask sojo about it.

Best regards,
Noel

Offline sojo

  • Moderator
  • *
  • Posts: 851
  • Maintainer pak96.comic
    • German home of Simutrans
Locos for pak96.comic
« Reply #4 on: November 04, 2008, 02:47:32 PM »
At the moement, we have no steam.

Offline TonyBzt

  • *
  • Posts: 16
Locos for pak96.comic
« Reply #5 on: November 04, 2008, 03:03:36 PM »
At the moement, we have no steam.
I recognized it, because I set the steam parameter in the associated dat-file.
May be we have to create some "comic" steam  :D

I updated the png-file above to eliminate the shiny parts of the loco.

(I think somebody should move the part of the tread considering my loco elsewhere, it will become more off-topic ).
« Last Edit: November 04, 2008, 03:06:00 PM by TonyBzt »

Offline Noel

  • *
  • Posts: 25
Locos for pak96.comic
« Reply #6 on: November 04, 2008, 03:27:35 PM »
Maybe sojo could do that? Im not a mod.
Would you take the trouble and present a new screenshot of your work, tonybzt? ; )

May be we have to create some "comic" steam  :D
I'll try that soon... ; )

Best regards,
Noel

Offline sojo

  • Moderator
  • *
  • Posts: 851
  • Maintainer pak96.comic
    • German home of Simutrans
Re: Locos for pak96.comic
« Reply #7 on: November 04, 2008, 04:16:17 PM »
I have split the Thread.

added a badly needed "l" to this, prissi (Usually I would not edit errors though.)
« Last Edit: November 04, 2008, 09:19:33 PM by prissi »

Offline TonyBzt

  • *
  • Posts: 16
Re: Locos for pak96.comic
« Reply #8 on: November 05, 2008, 08:41:39 AM »
...
Would you take the trouble and present a new screenshot of your work, tonybzt? ; )
...

Here are new screenshots ...
(some almost white pixels must still be darkened )
« Last Edit: November 05, 2008, 08:43:52 AM by TonyBzt »

Offline sojo

  • Moderator
  • *
  • Posts: 851
  • Maintainer pak96.comic
    • German home of Simutrans
Re: Locos for pak96.comic
« Reply #9 on: November 05, 2008, 01:04:40 PM »
Thank you prissi.

And nice work TonyBzt

Offline TonyBzt

  • *
  • Posts: 16
Re: Locos for pak96.comic
« Reply #10 on: November 05, 2008, 03:24:13 PM »
I'm experimenting with my 3D Models  ;)
Here is a B4yg car which could be meet the BR 96 in it's last days...
« Last Edit: November 05, 2008, 03:27:04 PM by TonyBzt »

Offline sojo

  • Moderator
  • *
  • Posts: 851
  • Maintainer pak96.comic
    • German home of Simutrans
Re: Locos for pak96.comic
« Reply #11 on: November 05, 2008, 03:44:46 PM »
I think it have a bit to much light. But it is very nice.

Offline TonyBzt

  • *
  • Posts: 16
Re: Locos for pak96.comic
« Reply #12 on: November 06, 2008, 03:33:39 PM »
I think it have a bit to much light. But it is very nice.
Some adjustments on the "sun" ...  ;)
The farm I saw somewhere before, isn't it ...   :-*

Offline sojo

  • Moderator
  • *
  • Posts: 851
  • Maintainer pak96.comic
    • German home of Simutrans
Re: Locos for pak96.comic
« Reply #13 on: November 12, 2008, 06:17:06 PM »
The farm I saw somewhere before, isn't it ...   :-*
The farm is painted from an other farm. ;)

I have a new train from Noel.


The one at top is NoSe 3 Lightning.
In the middle is NoSe 4 Arrow from Player 1.
At bottom is NoSe4 Arrow from Player 2.

Download: http://www.simutrans-forum.de/forum/thread.php?postid=40557#post40557 and the next post!

Offline PlayTrans2009

  • Lounger
  • *
  • Posts: 285
  • Me is the one holding camera. :\\
    • GW.C (GamesWeekly)
Re: Locos for pak96.comic
« Reply #14 on: September 02, 2009, 08:18:39 AM »
So Tony, are you going to release it? It really ROCKS! :D :D

Offline Isaac.Eiland-Hall us

  • Benevolent Dictator
  • Administrator
  • *
  • Posts: 3651
  • PanamaCityPC.com/support/
    • Facebook Profile
  • Languages: EN
Re: Locos for pak96.comic
« Reply #15 on: September 02, 2009, 09:52:43 AM »
Why would someone make something and not release it?

Offline PlayTrans2009

  • Lounger
  • *
  • Posts: 285
  • Me is the one holding camera. :\\
    • GW.C (GamesWeekly)
Re: Locos for pak96.comic
« Reply #16 on: September 02, 2009, 10:01:51 AM »
Why would someone make something and not release it?

I don't know. If it is his private train, he willn't give it.