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Author Topic: Airports - Runways, Taxiways, Planes and Buildings  (Read 56904 times)

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Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #70 on: October 07, 2011, 02:06:17 PM »
Hi, this is a new version of the air terminal, more comfortable to create terminal blocks ...






Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #71 on: October 08, 2011, 03:20:21 AM »
Great job. I really like the building style.
You're making new details that make the buildings even better.

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #72 on: October 11, 2011, 02:09:47 PM »
Thank you An_dz, i have some things that i will ascend into these days.

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #73 on: October 17, 2011, 02:25:09 PM »
Hello

This time some additions to the airports ...
 
1- A wall to mark the limits of the airport (still in development).
2- Signals (oneway) for taxiways and runways.


Full Resolution...

Greetings ...
« Last Edit: October 17, 2011, 02:29:19 PM by reytm2 »

Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #74 on: October 17, 2011, 10:45:58 PM »
Great additions.
What I found is that the wall don't look so good if built vertically. And the 4way cross have a white pixel on top right.

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #75 on: October 18, 2011, 01:28:55 PM »
Yes, An_dz, i am at the moment smoothing off details ... i am finishing the final version ...

--------- Edit: Update of the addons ---------

"Final version"


The image shows how they are displayed from several angles the wall to limits of the airports.
« Last Edit: October 18, 2011, 03:33:48 PM by reytm2 »

Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #76 on: October 19, 2011, 11:48:26 PM »
It looks great, I liked where you added the darker lines, but the 4way cross still have that white pixel.

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #77 on: October 20, 2011, 12:58:34 PM »
Not really found a way to improve that white pixel. that detail was left pending on the community.

------------------------------------------------------------------------
@Sojo
I need to see the .DAT for this object ... if possible.

« Last Edit: October 20, 2011, 04:23:26 PM by reytm2 »

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #78 on: October 24, 2011, 01:04:52 PM »
Hello friends ...

this time a tower of international control, good for terminal blocks.






Offline BBGunn

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #79 on: December 29, 2011, 04:21:19 AM »
This is great.  Are the airport objects usable at this time, or should I wait?

Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #80 on: December 29, 2011, 01:41:56 PM »
They are usable, I'm still doing a slow job on doing some more stops but you can use what's available here.
Just look if you are downloading the latest version or not. I've added the download below with everything.

For now we have this objects released:
5 Taxiways
4 Runways
1 Wall limiter
1 Hangar
1 One-way sign
2 Stations/Stops
5 Station/Stop Extension - Those 2 Control towers
7 Passengers Airplanes
1 Post Airplane
4 Cargo Airplanes - 3 open cargo, 1 liquid


Edit:Sources now available at 96comic Repository
« Last Edit: November 20, 2012, 08:40:13 PM by An_dz »

Offline BBGunn

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #81 on: December 30, 2011, 03:52:05 AM »
Excellent.  Thank you very much!

Josh

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #82 on: February 28, 2012, 06:17:44 PM »
We need smaller passenger planes and slightly bigger and faster post planes, plus a more variety of cargo planes.

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #83 on: February 28, 2012, 07:32:20 PM »
I am willing to create new aircraft, of course if you make suggestions as to brand and model much better ...

Josh

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #84 on: February 29, 2012, 07:37:47 PM »
Well for smaller passenger aircraft you could do a De Havilland Dash 8-Q400 (74 passengers and 360kn) and a Bombardier CRJ 100 (52 passengers and 437kn). But for tiny trips Beech King Air B200 (13 passengers and 295kn)

For post aircraft I was thinking Cessna 208B Grand Caravan (about 150 post and 265kn)

For the cargo aircraft I think as the biggest it would have to be the Antonov AN-225 (460kn), but in general I would use the normal Boeing 777F (510kn), Boeing 747-8F (495kn) and a Airbus A320-200F (467kn)


Offline reytm2

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Returning to the issue of aircraft ...
here's a new installment, the tri-reactor Russian Yakovlev Yak-42, This airliner is configured for 90 passengers.
I await your comments ...









Offline Alex. Brose

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #86 on: July 06, 2012, 01:28:27 PM »
I await your comments ...
What if we were speechless because of your stunning graphics? :-)

By the way: Aren't the red/green lights wrong? I thought, green is on the right, red on the left to flying direction?

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #87 on: July 06, 2012, 02:13:29 PM »
Thank you very much ...

I never really studied the specifications of the lights, I will investigate. If they are wrong, then you have to fix the lights in all aircraft created by me.   :)
------------------------------------------------------
In fact ... the lights are reversed,
left is the red
the green right.

thanks for the tip Alex ...
« Last Edit: July 06, 2012, 02:38:02 PM by reytm2 »

Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #88 on: July 07, 2012, 03:37:24 AM »
Very nice plane, I like the design.

By the way: Aren't the red/green lights wrong? I thought, green is on the right, red on the left to flying direction?
Good to know. Need to remember when I get back to planes design. :D

Offline reytm2

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Regional passenger plane ... Beechcraft King Air.




greetings ....

Offline Bergente

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #90 on: July 08, 2012, 04:34:01 PM »
Nice!
On the first picture it seems to me as if the left turbine is slightly longer than the right one. What do the others think?

Offline wlindley us

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #91 on: July 09, 2012, 12:35:26 AM »
Yes, the Red light should be on the left wing, as viewed by the pilot.  ("Red, left, and port" are shorter words than "Green, right, and starboard" is an easy way to remember.)  See also, http://en.wikipedia.org/wiki/Navigation_light

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #92 on: July 09, 2012, 01:01:57 PM »
@Bergente, you mean the engine 1, I was really hesitant with the size ... if you can contribute something would be an honor for me.
« Last Edit: July 09, 2012, 02:48:21 PM by reytm2 »

Offline Bergente

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #93 on: July 10, 2012, 12:03:20 PM »
Yeah, I meant engine number 1. If you can wait until next week then I will edit it for you.  ;)

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #94 on: July 11, 2012, 12:43:16 PM »
thank you very much

Offline Bergente

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #95 on: July 16, 2012, 04:13:19 PM »
@reytm2: I had another close look at the Beechcraft King Air and on second thought the size and proportions of the turbines look fine to me. So I didn't change anything. Sorry for the trouble!

Offline reytm2

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #96 on: July 16, 2012, 04:53:38 PM »
@Bergente: ok, no problems...

thank you

Offline Václav

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #97 on: August 23, 2012, 10:26:55 AM »
I have minor question on you, reytm2 and An_dz: Could you prepare one-way sign for taxiway?

I use this feature (one-way signs) in pak128 very often - to set runways separated for taking off and landing. In this way airports may accept and release more airplanes. And also, if each of them is built on opposite end of airport, airplanes can move along airport a little more fluent.

And so this feature is very missing for me, in this pakset.

Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #98 on: August 23, 2012, 01:15:45 PM »
Reytm2 already made them Vaclav, if you're using the 96comic Extension they're already in. But if you're using official 96comic, you can download the Airport pack here, all the objects posted after this post are not included, so you'll need to download them individually.

Offline Václav

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #99 on: August 23, 2012, 01:30:07 PM »
Thanks. I have main pakset - and expansion. Currently I am in year 1958.

I downloaded those addons - but it seems like it has later year of introducing into game. So I must ask which year it is.

Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #100 on: August 23, 2012, 07:08:37 PM »
It'll be available at 1965. We haven't finished the essential part of the airplanes yet.

If anyone is using the airplanes I would like to hear how is the balance of them.
« Last Edit: August 23, 2012, 08:06:45 PM by An_dz »

Offline Václav

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #101 on: August 24, 2012, 07:27:18 AM »
It'll be available at 1965. We haven't finished the essential part of the airplanes yet.

If anyone is using the airplanes I would like to hear how is the balance of them.
Thanks.

Not only airplanes needs balance.
Hard to say. I think that at least I don't think that Cessna could transport 100 people. That postal Money Bravo could not transport 100 sacks of post. It is too much in both cases. But if you talk about changing of running of costs, I do't know.

Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #102 on: August 24, 2012, 03:43:24 PM »
Those stuff are also important. I'll check those strange numbers and check what is missing for the airplanes project.

Offline Václav

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #103 on: August 24, 2012, 05:08:55 PM »
... I looked wrong ... both called planes are for post. That is quite strange - that in year 1958 are three planes for post but no one for passengers.

Offline An_dz

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Re: Airports - Runways, Taxiways, Planes and Buildings
« Reply #104 on: August 27, 2012, 12:52:13 AM »
I'm fixing some of those problems, I've created a new oneway sign that will be available whit the first Landing Zones.
Plus I'm creating passenger versions of Money Bravo and Cessna Skyhawk. I've made some other fixes too.