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Ignore weight limit for tile under shipyard

Started by wlindley, January 09, 2012, 12:29:39 PM

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wlindley

Starting a new game of Pak128.Britain in 1830, I have a city where a river (weight limit 1000t) flows into a bay.  However, I must build two shipyards there because

       
  • Canal boats cannot travel one square from a shipyard built on the bay, into the canal (Must Use: Waterway)
  • Ships can be built in, but cannot leave, a shipyard built on a canal tile built next to the river (Canal weight limit, 80t)
  • There does not happen to be a "dead end" 1000t-limit river square near the city where I could build a shipyard for both
Yes I could switch to Public Player and build one river square, but would it not make sense to ignore (or internally override) the weight-limit for shipyard and depot tiles?



wlindley

Perhaps I should move this to Extension Requests?  A shipyard on a canal tile should either:

       
  • Refuse to build ships which cannot move out of the shipyard (what's the point of building them?) or
  • Since shipyards on a canal must be on a dead-end tile, automatically "teleport" any ship that cannot move over the shipyard's underlying tile, to that adjacent tile -- assuming that tile satisfies the ship's way restrictions.
Otherwise, it is pretty well impossible to build shipyards for large ships in the middle of long large rivers.

jamespetts

Hmm - I had not realised that I had not responded to your original post on this topic. Is the solution perhaps to build ships on a shipyard on the coast? Is this not how things were done in reality? We do now have ship canals for allowing things to be built inland.

wlindley

Ah, OK, yes everything does work now that we can build Ship Canals.  The only shortcoming is that you can't build a large ships in a shipyard next to a "Large River (Navigable)" but instead need two shipyards -- one on the river, one in the coast -- if you want to build river boats and ships too.  No fix needed.