The International Simutrans Forum

 

Author Topic: Gasworks - graphics improved  (Read 3040 times)

0 Members and 1 Guest are viewing this topic.

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 18745
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Gasworks - graphics improved
« on: May 06, 2012, 11:51:29 PM »
I have finally got around to fixing the graphics of the gasworks to remove the black borders that had accumulated around the edges. The graphic is here:



and the .dat file is here.

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: Gasworks - graphics improved
« Reply #1 on: May 07, 2012, 08:34:12 AM »
Great! Unfortunately, if I can be picky, there are still some areas which appear to be completely black with no texture:


Offline AP

  • Devotee
  • *
  • Posts: 1202
  • Languages: EN
Re: Gasworks - graphics improved
« Reply #2 on: May 07, 2012, 08:52:31 AM »
I'd also suggest, if I may - the barrel-vaulted roofs are rather unusual, I don't know if there's a precedent they are being based on. I suspect it would be lead, in which case it's rather dark. If so would also have stripes - parallel arched lines up and over the barrel vault, being the rolls between the sheets of lead.


I'm not sure if the brick texture is tileing excessively, or if the walls have a 3d form (butresses etc), the brickwork texture looks to be a bit more patchy than usual is all.

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 18745
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: Gasworks - graphics improved
« Reply #3 on: May 07, 2012, 11:07:20 AM »
Hmm - I'm not sure what sort of texture that they would have. They are intended to represent metal items (tanks and cylinders) simply painted matt black. I am not sure what sort of texture would suffice for that other than just a plain black colour, as I have used.

AP - I did get the idea for the roofs of that shape from either a real gasworks or a model. I can no longer find the original photograph that I used, but below is a photograph of a similarly roofed building used in a gasworks (albeit this one with a gentler curve):


Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: Gasworks - graphics improved
« Reply #4 on: May 07, 2012, 11:10:24 AM »
For textures/colours for matt black surfaces, use a dark grey instead (#000000 is reserved for interiors so looks odd elsewhere, especially as you can't then see shading). I'd recommend use of clouds texture to get a bit of variation and maybe rust.

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 18745
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: Gasworks - graphics improved
« Reply #5 on: May 07, 2012, 11:30:03 AM »
Hmm - I thought that I had used a dark charcoal grey colour rather than pure black...

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: Gasworks - graphics improved
« Reply #6 on: May 07, 2012, 12:03:41 PM »
It doesn't look that way. If you did - perhaps go for something paler, more akin to the roof colours? Quick hint for when you do change it - keep the current image and use the #e7ffff colours as a mask to quickly trim excess borders off the new image.

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 18745
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: Gasworks - graphics improved
« Reply #7 on: May 07, 2012, 05:06:59 PM »
It doesn't look that way. If you did - perhaps go for something paler, more akin to the roof colours? Quick hint for when you do change it - keep the current image and use the #e7ffff colours as a mask to quickly trim excess borders off the new image.

Hmm - how would this work with an image that has been cut with TileCutter?

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: Gasworks - graphics improved
« Reply #8 on: May 07, 2012, 09:54:52 PM »
Cut the image before you remove the excess borders then use the current (cut) image as a mask... (select by colour in Gimp, then copy and paste...)

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 18745
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: Gasworks - graphics improved
« Reply #9 on: May 07, 2012, 10:28:46 PM »
Ohh, I see - use the current outline of the blue parts as the mask? Interesting idea...

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: Gasworks - graphics improved
« Reply #10 on: June 07, 2012, 11:58:45 AM »
James, I'm just trying to tie off some loose ends in pak128.Britain. Did you ever get round to changing the pure black parts on this to a textured dark grey?

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 18745
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: Gasworks - graphics improved
« Reply #11 on: June 07, 2012, 12:49:11 PM »
Haven't managed to get around to this, but have been working on some narrow gauge vehicles, which might be worthwhile to include in the next release.

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: Gasworks - graphics improved
« Reply #12 on: June 07, 2012, 04:24:14 PM »
I look forward to any contributions! I also notice the DMUs haven't been redone to correct the shading. They would make a good addition too.

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: Gasworks - graphics improved
« Reply #13 on: December 03, 2012, 10:03:05 PM »
I'm just giving this a quick poke as wlindley has done some new industry graphics for the old pharmaceutical chain which tie in with gasworks. I will include this, but it would be nice for the improved graphics whenever possible.