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sporadic crashes r12073

Started by makie, Yesterday at 01:45:37 PM

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makie

r12073 pak128.german neu map 640x640
shortly after generating the map
or while moving the map

Quote#0  0x00000000004fa787 in grund_t::display_text_label (xpos=3567, ypos=1018, text=0x3dc6d280 "Hohenberg", players_bit=<optimized out>, dirty=true) at src/simutrans/ground/grund.cc:1675
#1  0x00000000004fae81 in grund_t::display_overlay (this=this@entry=0x3ebec8c8, xpos=xpos@entry=3592, ypos=1018) at src/simutrans/ground/grund.cc:1775
#2  0x00000000008776b7 in planquadrat_t::display_overlay (this=0x4082ed2c, xpos=xpos@entry=3592, ypos=1018) at src/simutrans/world/simplan.cc:689
#3  0x00000000004ed2bc in main_view_t::display (this=0x3a9f3100, force_dirty=force_dirty@entry=false) at src/simutrans/display/simview.cc:289
#4  0x00000000007e17ac in intr_refresh_display (dirty=dirty@entry=false) at src/simutrans/simintr.cc:81
#5  0x0000000000885681 in karte_t::display (this=0x3a811400, delta_t=<optimized out>) at src/simutrans/world/simworld.cc:2739
#6  0x00000000007e18b5 in interrupt_check (caller_info=caller_info@entry=0x90e698 "src/simutrans/world/simworld.cc:6233") at src/simutrans/world/simworld.h:1248
#7  0x0000000000895e9a in karte_t::interactive (this=this@entry=0x3a811400, quit_month=quit_month@entry=2147483647) at src/simutrans/world/simworld.cc:6233
#8  0x00000000007ea973 in simu_main (argc=argc@entry=5, argv=argv@entry=0x1b026730) at src/simutrans/simmain.cc:1710
#9  0x00000000007f3530 in sysmain (argc=5, argv=<optimized out>) at src/simutrans/sys/simsys.cc:1541
#10 0x00007f5566e2b33e in __libc_start_call_main () from /lib64/libc.so.6
#11 0x00007f5566e2b46b in __libc_start_main_impl () from /lib64/libc.so.6
#12 0x0000000000435025 in _start () at ../sysdeps/x86_64/start.S:115


Quote#0  0x00000000004fa787 in grund_t::display_text_label (xpos=1471, ypos=77, text=0x31d57780 "Soltau", players_bit=<optimized out>, dirty=true) at src/simutrans/ground/grund.cc:1675
#1  0x00000000004fae81 in grund_t::display_overlay (this=this@entry=0x32cc97f8, xpos=xpos@entry=1484, ypos=77) at src/simutrans/ground/grund.cc:1775
#2  0x00000000008776b7 in planquadrat_t::display_overlay (this=0x323753dc, xpos=xpos@entry=1484, ypos=77) at src/simutrans/world/simplan.cc:689
#3  0x00000000004ed2bc in main_view_t::display (this=0x2e5461b0, force_dirty=force_dirty@entry=false) at src/simutrans/display/simview.cc:289
#4  0x00000000007e17ac in intr_refresh_display (dirty=dirty@entry=false) at src/simutrans/simintr.cc:81
#5  0x0000000000885681 in karte_t::display (this=0x2e364410, delta_t=<optimized out>) at src/simutrans/world/simworld.cc:2739
#6  0x00000000007e18b5 in interrupt_check (caller_info=caller_info@entry=0x90e620 "src/simutrans/world/simworld.cc:3307") at src/simutrans/world/simworld.h:1248
#7  0x0000000000894ce6 in karte_t::step (this=0x2e364410) at src/simutrans/world/simworld.cc:3307
#8  0x0000000000896004 in karte_t::interactive (this=this@entry=0x2e364410, quit_month=quit_month@entry=2147483647) at src/simutrans/world/simworld.cc:6383
#9  0x00000000007ea973 in simu_main (argc=argc@entry=5, argv=argv@entry=0xeb7a730) at src/simutrans/simmain.cc:1710
#10 0x00000000007f3530 in sysmain (argc=5, argv=<optimized out>) at src/simutrans/sys/simsys.cc:1541
#11 0x00007f2dca62b33e in __libc_start_call_main () from /lib64/libc.so.6
#12 0x00007f2dca62b46b in __libc_start_main_impl () from /lib64/libc.so.6
#13 0x0000000000435025 in _start () at ../sysdeps/x86_64/start.S:115

prissi

The most important information seemed left out, the player bits. But the public player should exist. In any case, now the routine check for invalid bits.

makie

This happened on new maps. There is only player and public and player has build nothing.
I am testing factory chains. Swiping over the map and look where the building are. No Station at all.

"Hohenberg" is a city name

prissi

Does it happen in 12074 still?

makie

Quote from: prissi on Today at 06:46:53 AMDoes it happen in 12074 still?
No
until now not

It still looks like uninitialized memory to me, though.
I had also noticed city names in player colors occasionally in the past.