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[patch] Windows properties storage

Started by swed, June 27, 2010, 09:21:10 AM

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swed

Hello,

Here is a patch I use to save my windows positions and sizes.

To enable properties storage, just add enable_winprop_storage("xxxx") in the window constructor (like i did in message_frame_t.cc for the example).
The parameter is a window ID, to identify it in the file (4length, lowercase).

How it works :
Startup = simuwins.tab is read in tabfile_obj
Win Destroy = properties stored in tabfile_obj
Win Create = properties restored from tabfile_obj
Quit = simuwins.tab overwrited with tabfile_obj content

See ya,
Marc.

VS


My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

swed

I'm asking myself how can we make that usefull for everyone.

I think it would be nice if, during game, the user can say :
- I want to save the ACTUAL position and size of THIS window
- I want to save the ACTUAL size of THIS window, but not the position (for 'multi instance' windows)
- I don't want to save no more properties of THIS window

But, how interact with the user ?
- A button on the window bar is not a good way (almost 'never used' button)
- Shortcuts are not a good way too, in my opinion.
- A context menu, opening on windowbar right-click should be great, but there is nothing like that yet.

So, I don't know how...

Is that an intersting functionality (may not be) ?
Do you have any suggestion ?

Bye.

prissi

During network games the windows actually save their position and content. Not sure how to continue with this.