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Exp9.8:Prices of ways, vehicles,buildings,etc.

Started by AvG, June 11, 2011, 02:11:50 PM

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AvG

James,
Prices of new items are already for a long time a problem. After a serious calculating and guessing you have a realistic price for an item. The result after using makeobj is often a surprise. Should be the same, but it differs often a lot. (factor 2.5)
This "new" price is visible by hovering the build-buttons.
In Exp9.8 even these prices are not trustable. Building ways f.i. costs you 2,5 times more than indicated on the button.
Buying a Locomotion cost you almost 50K.
This version is still playable due to the fact that the transport-rates are very high. Also the passenger-factor of 16 is helping here.
The latter will however causing problems when cities are getting bigger in the early years. You have no means to deal with a real lot of passengers. (available means are to slow and to small)
AvG
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jamespetts

AvG,

thank you for your report. This bug has actually been reported previously, and I have fixed it for the next version. Thank you for spotting this!
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AvG

James,
Thanks for answering.
When are you planning that next release?
The existing 9.8 can be used, but payback times of week i.s.o. years is so unrealistic that using/testing of 9.8 is waste of time.
AvG
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jamespetts

AvG,

it is always hard to predict a release schedule, since it is impossible to know how long that each task will take, and what new bugs will be found during the time that I am fixing the existing ones, nor how long that it will take to fix the bugs not yet discovered. I do realise that there are difficulties with 9.8, and am working to release 9.9 when I can.
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Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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jamespetts

Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.