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Author Topic: b.128.simutrans.entropy.me.uk  (Read 14320 times)

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Offline Ashley

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b.128.simutrans.entropy.me.uk
« on: September 29, 2012, 09:16:24 PM »
Currently running Simutrans stable 112.1 (r6212) with pak128 2.1.

This server is accessible over both IPv4 and IPv6.

The server will pause when no clients are connected.

Screenshot of the map:




Previous savegames can be found here, listed by the date when the server was shut down:

http://entropy.me.uk/simutrans/server/sim128b/archive/
« Last Edit: December 28, 2012, 02:48:38 PM by Timothy »

Offline Markohs

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Re: b.128.simutrans.entropy.me.uk
« Reply #1 on: September 29, 2012, 11:18:51 PM »
most cities are named "simcity" I guess that was an error on creation maybe?

Offline Ashley

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Re: b.128.simutrans.entropy.me.uk
« Reply #2 on: September 29, 2012, 11:19:51 PM »
I just generate random maps, guess I forgot to use the custom city list for that one.

Offline Ashley

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Re: b.128.simutrans.entropy.me.uk
« Reply #3 on: November 01, 2012, 12:01:15 AM »
Server restarted with latest binary.

Offline Jaridan

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Re: b.128.simutrans.entropy.me.uk
« Reply #4 on: November 24, 2012, 05:46:21 PM »
server down :/

Offline Ashley

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Re: b.128.simutrans.entropy.me.uk
« Reply #5 on: November 29, 2012, 12:41:33 AM »
Server reset with new map.

Viação Rodrigus Ltda.

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Re: b.128.simutrans.entropy.me.uk
« Reply #6 on: November 29, 2012, 03:28:24 AM »
Someone has put passwords in ALL companies. Seems strange, since mostly none of them actually built a thing.

Offline Jaridan

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Re: b.128.simutrans.entropy.me.uk
« Reply #7 on: November 30, 2012, 07:39:13 PM »
Server reset with new map.
why not use a newer version or a nightly where the underground building bug doesn't exist?

Viação Rodrigus Ltda.

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Re: b.128.simutrans.entropy.me.uk
« Reply #8 on: December 01, 2012, 02:00:28 AM »
Someone has put passwords in ALL companies. Seems strange, since mostly none of them actually built a thing.

Issue solved. Thanks :)

Offline prissi

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Re: b.128.simutrans.entropy.me.uk
« Reply #9 on: December 01, 2012, 04:57:03 PM »
If one knows the IP address/range, then this player could be blocked for the next game.

Offline greenling

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Re: b.128.simutrans.entropy.me.uk
« Reply #10 on: December 01, 2012, 06:20:08 PM »
prissi
that what you here be post have it a bad idea:
If one knows the IP address/range, then this player could be blocked for the next game.
It gives tool with then can you orgin ip adress/range overwrite and missuse a another one.

Viação Rodrigus Ltda.

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Re: b.128.simutrans.entropy.me.uk
« Reply #11 on: December 04, 2012, 11:50:29 PM »
I think it's an issue, despite all my constant connection crashes due to my poor 3G connection:
Whenever I try to rewrite a land message (near a garage, for example), Simutrans stops running on my Windows 8...
Because of those crashes, I always have to rewrite messages until they are complete.

For those playing in this world, enjoy the benefits of integrating services at a public bus stop at Terminal Collingswood (northeast on the map). Airport facilities (thanks for the builder!) also available :D

Offline greenling

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Re: b.128.simutrans.entropy.me.uk
« Reply #12 on: December 05, 2012, 04:19:01 PM »
Viação Rodrigus Ltda
you play simutrans over a Internet stick?
Better buy a Internet via Cable.

Viação Rodrigus Ltda.

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Re: b.128.simutrans.entropy.me.uk
« Reply #13 on: December 05, 2012, 09:17:26 PM »
Since it's now available in my neighborhood (it's a bit far from town), I've started considering subscribing a cable internet. Thanks for the suggestion. For now, I must still test my patience: most times you see "Grupo Rodrigus has left", it was not exactly Grupo Rodrigus wanting to leave - lol!

Offline Ashley

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Re: b.128.simutrans.entropy.me.uk
« Reply #14 on: December 28, 2012, 02:49:37 PM »
Server upgraded to the new stable, with a new map.

Offline Jaridan

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Re: b.128.simutrans.entropy.me.uk
« Reply #15 on: January 09, 2013, 03:06:03 AM »
came desyncing every 3-4 ingame "days" if you do nothing.

Offline Jaridan

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Re: b.128.simutrans.entropy.me.uk
« Reply #16 on: January 09, 2013, 09:34:34 PM »
uhm yeah, so our map is reset, is that intended?

Offline Parachute

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Re: b.128.simutrans.entropy.me.uk
« Reply #17 on: January 21, 2013, 11:29:09 AM »
Why is the server offline?

Offline Ashley

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Re: b.128.simutrans.entropy.me.uk
« Reply #18 on: January 21, 2013, 08:08:50 PM »
Bug causing the map to crash the server, should be fixed now.

Offline Dwachs

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Re: b.128.simutrans.entropy.me.uk
« Reply #19 on: January 24, 2013, 08:04:44 AM »
Bug causing the map to crash the server, should be fixed now.
Whcih kind of bug?

Offline Ashley

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Re: b.128.simutrans.entropy.me.uk
« Reply #20 on: January 24, 2013, 02:55:51 PM »
It was the one with too many pedestrians on one tile - Fifty modified the map to remove pedestrians (so worked around the bug rather than fixed it).

Offline benjad

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Re: b.128.simutrans.entropy.me.uk
« Reply #21 on: January 26, 2013, 04:18:32 PM »
Could you try rebooting the server.  You can connect for about 15 seconds before desync.   

Offline Fifty

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Re: b.128.simutrans.entropy.me.uk
« Reply #22 on: January 26, 2013, 07:56:50 PM »
It should be noted that this desyncing is not crashing either the server or the client, the map itself seems fine to continue play. I don't know what the cause is.

It happened once or twice before on this server and disappeared as mysteriously as it occurred after a day or two. I had been playing without issue for maybe an hour before this occurred, and then suddenly it started kicking everybody 5-45 seconds after reconnect.

Offline Parachute

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Re: b.128.simutrans.entropy.me.uk
« Reply #23 on: January 27, 2013, 10:41:27 AM »
It.. is.. annoying. Why cant someone just restart the server?

Offline prissi

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Re: b.128.simutrans.entropy.me.uk
« Reply #24 on: January 27, 2013, 11:29:13 AM »
It would be good to know, why it is desyncing. Was there any special construction going on? Because desyncing is a program bug.

Offline Parachute

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Re: b.128.simutrans.entropy.me.uk
« Reply #25 on: January 27, 2013, 11:38:24 AM »
It also happened on the map before this, I would say that it is a server problem. The previous desyncproblem was because there were too many pedestrians on one tile, maybe its the same problem this time?

Offline Ashley

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Re: b.128.simutrans.entropy.me.uk
« Reply #26 on: January 27, 2013, 01:10:01 PM »
I'll restart it this evening, away from home so no way to do it at present I'm afraid.

Offline prissi

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Re: b.128.simutrans.entropy.me.uk
« Reply #27 on: January 27, 2013, 01:42:44 PM »
I found other issues with this game. Using a nightly, it chokes badly on powerlines too.

Offline Fifty

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Re: b.128.simutrans.entropy.me.uk
« Reply #28 on: January 27, 2013, 05:43:33 PM »
It also happened on the map before this, I would say that it is a server problem. The previous desyncproblem was because there were too many pedestrians on one tile, maybe its the same problem this time?

I removed the pedestrians from this map. However, this is a different problem as that time the game was crashing, this time it is just desyncing.

I tried removing some of my newly built powerlines, it did not help. It's strange though that this sever keeps causing problems while A and C are totally fine (and that this problem went away on its own before). Before the problem started I was the primary person building, I was starting many new convoys in the middle of a big expansion.

Offline benjad

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Re: b.128.simutrans.entropy.me.uk
« Reply #29 on: February 01, 2013, 01:31:39 AM »
Any thoughts on this one?  Would be good to troubleshoot the errors, but if it is just time to restart the map,  I'm for it.

Offline prissi

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Re: b.128.simutrans.entropy.me.uk
« Reply #30 on: February 01, 2013, 08:55:20 AM »
To debug the desync error the savegame should be enough.

Offline Parachute

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Re: b.128.simutrans.entropy.me.uk
« Reply #31 on: February 02, 2013, 10:56:48 AM »
Someone who can do that?

Offline benjad

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Re: b.128.simutrans.entropy.me.uk
« Reply #32 on: February 03, 2013, 02:48:22 PM »
I guess what we all are saying, there is a great community on the B server right now.   Server has been unplayable for a week.  If it is a corrupted savegame... lets restart the map.  (Or can we revert a few years?)

Offline Ashley

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Re: b.128.simutrans.entropy.me.uk
« Reply #33 on: February 05, 2013, 09:04:50 PM »
Sorry, finally got around to restarting the maps.

Offline Parachute

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Re: b.128.simutrans.entropy.me.uk
« Reply #34 on: February 05, 2013, 09:07:27 PM »
Got two desyncs again in 20 minutes or something..
« Last Edit: February 05, 2013, 09:16:26 PM by Parachute »