Started by jameskuyper, August 12, 2013, 01:06:03 PM
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Quote from: Ters on August 12, 2013, 01:38:47 PMSimutrans actually has no concept of a highway. It's all in your mind.
Quote from: Ters on August 12, 2013, 01:38:47 PMI'm not sure all these things really help much, but then again, I've done little high-volume road networks, apart from busses in the city and they can't benefit from this. (I have a soft spot for trains.) Protecting roads from downgrading by the city is perhaps the most helpful, but it's costly to clear such a wide path through the cities (three tiles for straight roads, six for diagonals). Cities will also be unable to grow across it, or at least have problems doing so.
Quote from: jameskuyper on August 12, 2013, 03:28:17 PMI never suggested otherwise. I described the concept that I have, in my mind, attached to the label "Highway". I'm discussing the concept itself - how it's labelled isn't important.I found those sizes puzzling. The highways I'm thinking of are two tiles wide for straight roads, increasing to 4 if you include fences. Are you thinking of putting in a one-tile median between the one-way roads? That seems like overkill; the much thinner median that Simutrans automatically puts between parallel roads seems sufficient to me.
Quote from: jameskuyper on August 12, 2013, 03:28:17 PMThe real-life highways I'm most familiar with either connect between or encircle major cities, or terminate inside the city, so blocking city growth wouldn't be a big issue. In real life, they often promote city growth in adjacent locations, but in Simutrans terms those could be different cities from the major ones that they connect or encircle.