Started by jamespetts, January 21, 2009, 12:20:03 AM
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# These settings determine how long that it takes a train-type vehicle to turn# around when it reaches the end of the line. They do not apply to road vehicles# or aircraft.## "unit_reverse_time" refers to trains/convoys, such as multiple units, that have# a cab at each and, and can be driven in reverse without any re-arrangement of # the order of the vehicles. These will generally take the least time to reverse.## "hauled_reverse_time" refers to trains/convoys that cannot be driven from the# rear, so the locomotive at the front has to run around the train and attach# to the rear, but where that locomotive can itself be driven in either direction,# so that it does not need to turn around.## "turntable_reverse_time" refers to trains/convoys that, as for the above category,# cannot be driven from the rear, but that also require their locomotive to be turned# around to face the other direction (such as steam locomotives with tenders) at the# end of the journey. These will genearlly take the most time to reverse.## All times are in milliseconds (1000 = 1 sec), assuming that the game is set to the # normal speed.unit_reverse_time=1500hauled_reverse_time=2500turntable_reverse_time=4000
Quote from: jamespetts on March 12, 2009, 11:41:06 AMThe Hood,ahh, sorry about the to do list... At least refurbished vehicles can be drawn in many cases by making small changes to existing ones (rebuilt Bulleid pacifics, for instance, can use the same model as the Britania, but with the rondel style nameplates instead of the nameplates on the smoke deflectors), and some existing vehicles can be used as upgrades without any re-drawing (which I can do; likewise with the loading times, etc.).
Quote from: jamespetts on March 12, 2009, 08:27:46 PMThe Hood,don't worry - it'll take me a while to get around to dealing with upgrades, too - my priority at present is the revenue system, and that is likely to be quite a big job.
QuoteThe reason why I chose Github is that that is where the source code for Simutrans-Experimental itself is located, and it is also better at concurrent working and branching than SVN. What would be the advantage of using SVN on Sourceforge?
QuoteFabio,that is an interesting point, and should be reasonably easy to implement. The hardest bit would be calibrating it: currently, all vehicles load at 2,000 ticks. Would the time specified in the .dat file be a maximum, minimum or average time? And should we start from the premise that the current standard of 2,000 ticks (which would be used for all vehicles that do not have anything specified in the .dat file) is the maximum, minimum or average? How much should it be varied? Should it scale in a linear, exponential or logarithmic manner with the quantity of the goods? I should appreciate some thoughts on those matters - if something that looks workable emerges, I may well add it.
Quote from: fabio on March 13, 2009, 12:51:03 PMLOADING_TICKS = MIN_TICKS + ( PAX_IN + PAX_OUT ) * TICKS_PER_PAX * MULTIPLIER
Quote from: jamespetts on March 16, 2009, 12:41:09 AMThis is likely to be the last Simutrans-Experimental release before the first version of the new revenue system, currently in development, which will be based on the average speed of the line or (if the convoy is not part of a line) convoy, not the convoy's maximum speed, combined with a new comfort rating (already built into Makeobj-Experimental) for passengers. I am also considering having some sort of detection of the directness of the journey to allow the more realistic system of revenue being based on the route rather than the direct distance, but with goods/passengers not taking a route if it is absurdly indirect (more than X times the direct distance between the ultimate origin and the ultimate destination). Another possibility is to have mail and passengers pay for route distance, subject to a directness floor, and for goods to pay for the actual distance, but that may need further consideration. Any thoughts on that topic would be most welcome.
Quote from: The Hood on March 16, 2009, 08:54:40 AMIf you are calculating average speed of a convoy / route anyway for the revenue system, and you can calculate the route distance, maybe there is some scope to take a longer route as long as it is not significantly slower than the shortest distance route (using average speed for calculation purposes)?