Author Topic: Introduce yourself to the community  (Read 107705 times)

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Offline michaelgibbs

Re: Introduce yourself to the community
« Reply #315 on: January 14, 2016, 05:21:37 AM »
Hi,

My name is Michael Gibbs. I am new member of the community and i like to say hello to all members.

Offline vzrenggamani

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Re: Introduce yourself to the community
« Reply #316 on: January 14, 2016, 06:45:05 AM »
Hi,

My name is Michael Gibbs. I am new member of the community and i like to say hello to all members.

Hi, Nice To Meet you . i Am From Indonesia

SIMUTRANS INDONESIA WEBSITE  <<< Indonesia Simutrans Addons Center And Web
HOPE YOU UNDERSTAND MY ENGLISH

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #317 on: January 14, 2016, 10:11:43 AM »
Hello. Welcome to Simutrans!
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Offline Davis Patch

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Re: Introduce yourself to the community
« Reply #318 on: January 14, 2016, 11:31:41 AM »
Hello and welcome!
I'm from Leeds
Love this forum
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen.
Winston Churchill

Offline HaydenRead

Re: Introduce yourself to the community
« Reply #319 on: January 14, 2016, 07:53:38 PM »
Welcome to Simutrans, I am from New Zealand, and find this a wonderful community.

Offline Yona-TYT

Re: Introduce yourself to the community
« Reply #320 on: January 14, 2016, 09:56:30 PM »

Welcome to Simutrans, I am from New Zealand, and find this a wonderful community.
Without any doubt, is one the best communities I've seen.  :thumbsup:

Offline sdog

Re: Introduce yourself to the community
« Reply #321 on: January 15, 2016, 02:15:01 AM »
Welcome Mr Gibbs and Mr Patch, I shall look forward to enjoyable conversations about this lovely game, that appears so small, yet is so deep.

Offline mahamkhan

Re: Introduce yourself to the community
« Reply #322 on: September 19, 2016, 05:37:16 AM »
Hello Everyone, My name is Maham Khan and i am new to this community , I hope everyone is doing good here ?

Offline gauthier

Re: Introduce yourself to the community
« Reply #323 on: September 19, 2016, 05:01:20 PM »
Welcome ! We hope you will enjoy the game and the community here  ;)

Offline SamMarron

Re: Introduce yourself to the community
« Reply #324 on: October 10, 2016, 01:39:34 PM »
Hi, i'm from Berlin, nice to meet you all!

Offline kierongreen

Re: Introduce yourself to the community
« Reply #325 on: October 10, 2016, 08:39:45 PM »
And you too :)

Offline jimbolimbo9

Re: Introduce yourself to the community
« Reply #326 on: December 27, 2016, 04:10:52 PM »
Hello people, I'm James and I'm from Oxford, UK. I enjoy playing Simutrans in my spare time, and I'm a big fan of the pak128.Britain pakset! There are quite a few road and rail vehicles missing in the pak (in my opinion). I am a rail and bus enthusiast (train/bus spotter in layman's terms) and I am very willing to help improve the British pak with new vehicles, as soon as I get to grips with how to go about it!
James L

My Flickr - click here.

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #327 on: December 27, 2016, 04:43:00 PM »
Welcome! If you would like any help with producing new/adapted graphics, do ask on the Pak128.Britain forum, and we will be glad to help. With the latest methods/processes, producing new graphics should be fairly easy now once you get to grips with using Blender (and you only need to know the basics of that).
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Offline sebastien

Re: Introduce yourself to the community
« Reply #328 on: December 30, 2016, 03:04:33 PM »
Hello everyone. I'm new to the forum. My name is Sébastien and I'm from Paris. I'm a software developer.

I discovered Simutrans thanks to a great friend who has been playing for at least 10 years and is active in this community.

I have not yet finished my first game but I already think this game is wonderful. I'd be happy to help the community improve this game or the pak128.

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #329 on: December 30, 2016, 03:12:17 PM »
Welcome! May you have much Simutrans related enjoyment.
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Offline mwang

Re: Introduce yourself to the community
« Reply #330 on: February 22, 2017, 12:54:56 AM »
Hello fellow peoples!
My name is Ming, im a 20 year old student in Canada. I've never really played Simutrans before but I am definitely going to play it now. I look forward to fixing bugs, pushing updates and being involved in this great community!

Thank you for reading  :)

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #331 on: February 22, 2017, 01:24:07 AM »
Welcome to the community! Excellent to see new developers joining us. Do let me know if you would like any help in getting started.
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Offline JHSDF

Re: Introduce yourself to the community
« Reply #332 on: March 09, 2017, 10:30:12 AM »
Hello! My name is JHSDF, from Japan. I'm 21 years old.
I play Simutrans for 3 years. And recently, I make some addons with 3DCG modeling.
I'm not good at English, but I'd like to communicate with you.

Offline Combuijs

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Re: Introduce yourself to the community
« Reply #333 on: March 09, 2017, 12:35:48 PM »
Welcome to the community! Wish you lots of fun here!
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Offline jamespetts

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Re: Introduce yourself to the community
« Reply #334 on: March 10, 2017, 12:29:07 AM »
Welcome!
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Offline Kernigh

Re: Introduce yourself to the community
« Reply #335 on: March 14, 2017, 09:00:47 PM »
I'm Kernigh. I'm teaching myself to play Simutrans with Pak128 after having played OpenTTD. My computer runs OpenBSD. I was able to download the source code of Simutrans from Sourceforge and build it for SDL on OpenBSD. I can't play multiplayer because the game crashes, but I can play single-player Pak128.

I played my first game of Simutrans in September 2015. I was not in beginner mode or free-play mode. I built buses and transported only passengers. I used public roads to save money. I stayed out of debt and made a small profit. I slowly expanded my bus network to get more passengers. Then profit went negative and stayed negative. I had too many empty buses losing money, and elsewhere, I had too many passengers in crowded stops. I sold some buses but failed to fix the problem. I founded the company in 1930 and abandoned it in 1955.

I stopped playing Simutrans until March 2017, when I got Simutrans 120.2.1 and Pak128 2.6. I teach myself to build trains. I buy a cheap engine, the Nabe-JNR SL C11. I add Plank Cars and make a 4-tile train. I experiment in some games that I don't save. Then I reroll new maps until I have tree plantations, and I start my second game, "Edinburgh". My trains pull lumber to a sawmill and planks to a furniture factory. I'm not transporting furniture, so the factory gets full and my company goes bankrupt.

My third game is "AI Land". I build nothing, but I start 6 passenger AIs and 6 cargo AIs. I watch as all 6 passenger AIs go bankrupt. Of the cargo AIs, 3 transport waste to an incinerator, and 3 do nothing. AIs never do the longer industry chains.

My fourth game is "Stirling". I again reroll for tree plantations. I go into debt to complete the chain of lumber to sawmills, planks to furniture factories, furniture to shopping center. I learn to ignore my big red negative account balance, and look at my net worth in the finances window. This is my first successful company in Simutrans. I almost go bankrupt when I sell my furniture trucks and buy furniture trains, but I survive. I founded the company in 1930, with 500,000 in cash. My net wealth returns to 500,000 in 1954.

The game makes .bmp screenshots. I cropped some and made .png files. They are bigger than 64K, too big for forum attachments, but I can upload them to Imgur and copy the "BBcode" from Imgur to here.



This was one of my bridges in my fourth game "Stirling". I terraformed to make the bridge, as I learned in the thread about double-height bridges. But the bridge has expensive maintenance.



So I deleted the bridge and put some elevated rail. This saves 75.40 every month in maintenance. It costs 22.00 to maintain a tile of bridge, but only 4.80 for a tile of elevated rail. Maintaining the 4-tile bridge costs 88.00, but maintaining 2 tiles of elevated rail and 2 tiles of regular rail cost only 12.60. Now I never build bridges and always build elevated rails.

Offline An_dz

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Re: Introduce yourself to the community
« Reply #336 on: March 14, 2017, 10:31:30 PM »
Very nice. You really worked it out. And it's nice to know that Simutrans can still be compiled on BSD.

Your last bit about the bridge vs. elevated way is a good point for pak maintainers to look at for pakset balancing.

Offline prissi

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Re: Introduce yourself to the community
« Reply #337 on: March 17, 2017, 03:59:02 AM »
I wonder about the crashes with network on BSD. Since we use mainly old routines, there should be very little reason for crashes.

Offline JBridge

Re: Introduce yourself to the community
« Reply #338 on: April 12, 2017, 07:41:11 PM »
Hi, I'm Jon from Wales. I've been playing Simutrans for a couple of years now and recently started with Extended; I'd like to thank everyone who's contributed to this amazing game! I’ve had a lot of fun with pak128.Britain and, having made friends with Blender and GIMP while making models for MS Train Sim in the past, I’d like to get involved.

Thanks all!

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #339 on: April 12, 2017, 10:00:54 PM »
Splendid - welcome to the forums and to the Simutrans community! It is excellent to see new people join, especially those interested in getting involved.

I should note that, due to the lower resolution graphics in the game compared to MSTS, you will find that you need only make much simpler models than you are used to.

I assume that you are interested in assisting with Pak128.Britain? If so, do have a look at this description of the new workflow for vehicles, ways, miscellaneous objects (such as road signs) and single tile buildings. This is easier and quicker than the old workflow because it is fully automated and requires no post-processing in the GIMP. Multi-tile buildings still require the old workflow.

Please do let me know what you are most interested in working on, and I will give you as much help as I am able. Thank you again for your interest.
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Offline JBridge

Re: Introduce yourself to the community
« Reply #340 on: April 14, 2017, 11:50:40 AM »
Thanks, I'll take a look at that. I've no particular modelling preferences though as I successfully added my first building to the game last week (using the old workflow, incidentally), I'm happy having a crack at buildings, monuments, etc.

That said, it would be great to see more Railway Air Services-era aircraft in the pak...

Jon

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #341 on: April 14, 2017, 12:21:17 PM »
Excellent - I should be very interested to see your new building. Would you be minded to share it?

More aircraft from any era would be very much welcomed, as we are still somewhat short of aircraft, although aircraft are slightly trickier than other sorts of vehicles partly because they use a special non-linear scale so that a Boeing 747 can be represented in the same game as can display graphics for a bicycle at a sensible size, partly because the person who did all of our aircraft so far used a special mirroring system in Blender to duplicate them automatically about the Y axis (and so re-using those .blend files requires working with that system) and partly because aircraft, being large, require more attention to detail on the modelling than, say, a 'bus; however, if you have experience with the much more detailed models for MSTS, you might find this all relatively straightforward once you get used to the workflow.

As it happens, there are plans in progress at present (see here for details) to introduce a new mechanism into the game that would make early era air travel make much more economic sense in the game than it does at present, but those plans, if implemented, would also potentially require adding a lot of new first/second class railway carriages (class not currently being simulated, and third/standard class generally being used as the default), although this would mainly require small adaptations to existing railway carriages rather than adding lots of new carriages from scratch. If you would like to help with this when the time comes, that would be most welcome also.

Other than that, there is plenty of room to add more in the way of vehicles of all types and eras and more city buildings of all types and eras. Road goods vehicles with internal combustion engines, for example, all need to be re-scaled and re-rendered in the new workflow (as I did with steam powered road goods vehicles, horse drawn vehicles and 'buses over Christmas); if you are willing to help with that (and perhaps add some variety as you go along), that would be most welcome. If you would like me to suggest a list of things that I consider high priority, I should be happy to do so, but you are equally free to work on anything that takes your fancy (or some combination of the two if you are so minded).

Incidentally, I suggest that we carry on the discussion in more detail in a separate thread to leave this thread clear for new introductions. Perhaps you could post a thread in the Pak128.Britain forum with a screenshot of your new building and we could take it from there?

Thank you again for your interest.
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Offline ROCAMBOLER529

Re: Introduce yourself to the community
« Reply #342 on: July 12, 2017, 10:18:22 PM »
Hi we are ROCAMBOLER529 & The Argentians.

We are ones of the best argentians players of simutrans and we want to our opinions & proyect for the simutrans comunity and we hope that we can change some things in the Simutrans world! We are going to help to design and create vehicles or anything else to upgrade the game that a lot of people enjoy!

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #343 on: July 12, 2017, 11:10:44 PM »
Welcome!
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