Started by ij, January 05, 2015, 12:19:26 AM
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Quote from: jamespetts on January 05, 2015, 01:23:29 AMInteresting. Is this intended to be a precursor to double ways on any sort of single tile whether diagonal or not, or is there some utility to having double ways on a single tile only when diagonal?
Quote from: Dwachs on January 05, 2015, 03:52:58 PMhere is an updated patch: fixes two crashes, fixes route finding for ships.There is another issue with route finding: the current route finder cannot find routes that have to pass over both diagonals of a double diagonal track.Signals on double diagonal are indeed broken. On the plus side, I could not build double tram track and road on one tile.
Quote from: kierongreen on January 06, 2015, 12:33:26 AMVery interesting - to allow double tram on double road we'd need to have 4 ways on a tile. This would also allow tram on road crossing river. Might be worth adding at the same time if you're doing lots of changes.
Quote from: prissi on January 06, 2015, 10:04:04 PMGrund can now accomodate another flags, since the image_id is now 32 bits. Hence the flags for ground could be not extended by 16 bits ... so more ways will be easily possible, even with fast flag assited lookup. However, signals will be difficult, i.e. each signal would need to point to its affected directions.
QuoteOne difficult thing: If a train encounters a no route, or you reverse it while on the double track section, it may continue on the wrong track. And crossing from one track to the other will be not looking as expected.
Quote from: Markohs on January 06, 2015, 11:49:08 PMI suggest you updating your git repo, since we have translated some classes from german to english and your patch can't apply straight as it is now.
QuoteI am not sure if the OpeNTTD system (entry and exit ribi) is needed to solve these issues completely. Getting the next ribie from the previous one seems quite prone to problems as soon as there are no route or schedule changes.
Quote from: ij on April 18, 2015, 07:18:39 PMPlease don't worry, I've not abandoned this project. I was just waiting for a while for the translations of the code (and then realized it probably would be slightly longer and moved my "polling" to low priority queue). I'll likely continue this work in few weeks regardless of translations.