Author Topic: More graphical errors in the tunnels.  (Read 644 times)

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Offline Yona-TYT

More graphical errors in the tunnels.
« on: April 12, 2017, 04:10:32 PM »
Scenario: Tutorial-err-tun.zip
Savegame: Tunnel-error.sve

Capture:
 

« Last Edit: April 12, 2017, 04:24:57 PM by Yona-TYT »

Offline Dwachs

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Re: More graphical errors in the tunnels.
« Reply #1 on: April 13, 2017, 09:49:19 AM »
Some of these clipping problems should be solved with r8210. The glitch with marked objects would require much more work.
Parsley, sage, rosemary, and maggikraut.

Offline Yona-TYT

Re: More graphical errors in the tunnels.
« Reply #2 on: April 13, 2017, 12:06:43 PM »

Other errors around here.
Savegame: Tunnel-error2.sve

Offline Dwachs

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Re: More graphical errors in the tunnels.
« Reply #3 on: April 13, 2017, 02:11:45 PM »
Test r8211 please.
Parsley, sage, rosemary, and maggikraut.

Offline Yona-TYT

Re: More graphical errors in the tunnels.
« Reply #4 on: April 13, 2017, 06:49:30 PM »
Test r8211 please.
It works well.


The train overlays a little at the entrance of the tunnel, although I do not know if it is possible to solve this.