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Author Topic: Pakset reloaded  (Read 788 times)

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Offline Václav

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Pakset reloaded
« on: July 03, 2019, 03:51:32 PM »
I returned few days ago and I found that pakset is dead - because nobody worked on it for all time I was away.

As I wrote (and as was written) in topic Duplicity of objects:
- pakset suffers for duplicity of objects
- I can create some more objects (mostly finish open projects)

But at this time I really would like to see (as much as possible) list of all what is demanded, needed and useful.

The first group of objects to do (and what I can do in reasonable time):
  • tramways, trams
    • I have prepared 3 basic ways (1 more is under construction), 2 tunnels, 1 bridge
    • I need to find (simple but interesting) shape for two elevated ways and bridges
    • I have prepared some trams, but all of them are modern looking - and may be in service at the same time; instead of current situation that 1-car trams are in service earlier than multiple cars trams
  • industries
    • I have idea for 2 industries (waste, fusion plant)
    • 1 more industry is in construction (from past - but with 24bit transparency it will be easier to finish it)

Creation of industries is a bit easier for me. Icons and previews for ways, way objects and player buildings would be added by someone else. And of course, I would like to see someone else to create objects too.

I really would like to change pakset for double-height. My tramways are already created for this, even with 1 catenary (but two more ones are needed).

Offline Leartin at

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Re: Pakset reloaded
« Reply #1 on: July 03, 2019, 04:49:28 PM »
Nice! Did you receive the icons?

From what I saw, you are going for half height. Keep in mind that you'll need to update all ways in the game, as well as docks. Are the sources for them accessible to you, and are you allowed to make these changes?


Offline Václav

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Re: Pakset reloaded
« Reply #2 on: July 03, 2019, 08:34:50 PM »
Icons? Yes. They are beautiful. I don't know if they may stay alone from other parts. If yes, then it would be great.

Railways: I think I can use current tramways as pattern and improve them. May it be that they will be more comic than current, but who says that it should be the same for ever after. I noticed that railways in Pak192.comic have separated bed from sleepers with rails too.

Peers: I have some already created. Only I am not sure if they are ready for half-height. But probably it would be not problem to improve them, to add version for half-height.

I have access to SVN, if you think this. I don't know where are original sources, but with help I can create many things - even ground. And (in case of ground) probably it would be better. Because only adding of new tiles to current ones would give strange result. Also, some current ground tiles (I remember tundra) have a strange colour.

Creation of buildings (factories or player buildings) is a bit easier than creation of ground and much easier than creation of vehicles. Once it will be open-source, all may be improved later - for better face.

Offline An_dz

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Re: Pakset reloaded
« Reply #3 on: July 04, 2019, 04:03:21 AM »
I have part of the non-free stuff source and I've been improving some of the graphics sometimes. I can also have access to the full source but it may take a little while.

@vladki @václav Do you have a GitHub account?
« Last Edit: July 04, 2019, 05:56:51 AM by An_dz »

Offline Václav

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Re: Pakset reloaded
« Reply #4 on: July 04, 2019, 04:26:54 AM »
Vladki?  ;D

No...
I have account on GitHub because I tried to use it for else project, but I did something wrong and so I was not able to upload it from PC - and it stayed as it was uploaded from SourceForge in the beginning.

Offline An_dz

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Re: Pakset reloaded
« Reply #5 on: July 04, 2019, 06:07:08 AM »
Vladki?  ;D
;D Wrong czech

No...
I have account on GitHub because I tried to use it for else project, but I did something wrong and so I was not able to upload it from PC - and it stayed as it was uploaded from SourceForge in the beginning.
Well, I can create a private repository for the non-free sources there to improve them and re-balance everything. I was mostly editing the icons for the new style and adding some texture for the stuff that was too plain. I already have the sources for the terrain.

Online Vladki cz

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Re: Pakset reloaded
« Reply #6 on: July 04, 2019, 06:54:33 AM »
I have a github account 😏  (vladki77), and also access to sourceforge.net svn repo for pak128.cs.  But I already have a huge todo for pak128.cs and simutrans-extended, so I won't be able to contribute to pak96.comic.

Anyway I'm willing to help with dat files if you run in some problems.

Offline Václav

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Re: Pakset reloaded
« Reply #7 on: July 04, 2019, 09:57:15 AM »
But I already have a huge todo for pak128.cs and simutrans-extended, so I won't be able to contribute to pak96.comic.

Anyway I'm willing to help with dat files if you run in some problems.
Thanks for willingness to help. But it is not needed to be worried about object contributions for pak96.comic. However, dat files checking would be good too.

Offline Václav

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Re: Pakset reloaded
« Reply #8 on: July 04, 2019, 10:24:47 AM »
Well, I can create a private repository for the non-free sources there to improve them and re-balance everything. I was mostly editing the icons for the new style and adding some texture for the stuff that was too plain. I already have the sources for the terrain.
I can use that repository as ?pattern for things I can create. But nothing more.
If you have sources for half-height terrain (if I understand correct), it is splendid.

Offline An_dz

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Re: Pakset reloaded
« Reply #9 on: July 04, 2019, 11:45:09 AM »
Now you want to confuse me. ;D

I don't have the stuff in half-height, but I have the ways sources, if you are willing to help create the half-height graphics for them that would be great. Also many of the sources lack the graphics definition part and it would be nice to have them.

Offline Leartin at

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Re: Pakset reloaded
« Reply #10 on: July 04, 2019, 05:49:05 PM »
I scaled down the half height landscape of p192c, including markers/borders. No basements though, since you probably want to keep the one you have.

https://www.dropbox.com/s/1zus0tza8d1y4g6/p96.rar?dl=0

In order for it to work, add the following lines to simuconf:
Code: [Select]
tile_height = 8
height_conversion_factor = 2


Offline Yona-TYT ve

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Re: Pakset reloaded
« Reply #11 on: July 05, 2019, 05:40:57 PM »
Many years ago this project did not give signs of life, it is exciting to see something now. ;D ;D ;D ;D