Started by Flemmbrav, October 14, 2020, 04:52:42 PM
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QuoteThe basic idea behind this is to dumb down pak192.comic in a way that (almost) every pakset could simply use the dat files with their own images to create some kind of savegame compatibility for the first saves people create in Simutrans.This process includes the idea of having no specificly local objects in there at all.In plus, the objects are named by their use instead of their reference.
Quote from: Freahk on October 14, 2020, 07:49:23 PMAs long as all objects are the same except from their graphics, savegame compatibility is not a problem.
Quote from: Andarix on October 14, 2020, 11:00:08 PMIt's not that simple after all.
Quote from: Flemmbrav on October 16, 2020, 06:42:24 PMThe idea was to define a small set of objects that any pakset can implement in a savegame compatible way.
Quote from: Isaac Eiland-Hall on October 14, 2020, 10:45:38 PMAnd as far as driving people to Simutrans - I think the idea is more not to run them away with complexity and what are perceived by some to be outdated graphics.
QuoteLearning mode active! Install free DLC for full game experience.
Quote from: makie on October 14, 2020, 07:13:35 PMMay be, a good working Simutrans on Steam, running without crash's, is a good first step.
Quote from: Asdfe on October 15, 2020, 04:16:07 PMI think instead of creating a simplified pak we should instead focus on polishing and balancing an existing pak.
Quote from: Yona-TYT on October 15, 2020, 06:33:02 PMThis means that I must port the tutorial scenario for the pak192.comic as well.
Quote from: Freahk on October 15, 2020, 08:50:36 PMIn my opinion, a little more timelining would be a good thing and does not violate the principles of a very easy pakset to begin with.
Quote from: sdog on October 18, 2020, 09:01:11 PMUnfortunately we cannot have concept art highlighting it since steam permits only in game screenshots.
Quote from: sdog on October 18, 2020, 09:01:11 PMIf that starter set doesn't have enough content to make it interesting for a long time, that's perfect. One really has to avoid the situation of pak128 where the rail menu has scores and scores of similar icons.
Quote from: sdog on October 18, 2020, 09:01:11 PMThere is one big issue though: How do you get players to know there is more content, and they are just in the play school? That they need to get a pakset as free DLC. Can we get an overlay before starting or write it thick-fat into the Preloader?
Quote from: prissi on November 09, 2020, 11:53:34 PMI think it would be helpful to have at least a preview with existing, unbalanced objects from pak192.comic, something for testing, even if it is not finished (like too long vehicles etc.) This way it is easier (and probably more constructive) to give feedback and to contribute otherwise. (And Yona or someone else can start to adapt the tutorial.)Personally, I think such a pakset is good for debugging as well, and will get some hard playtesting meanwhile too.