Started by Djohaal, April 09, 2011, 01:35:32 AM
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QuoteSchwebebahn AdjustmentsThis little update cleans up the Schwebebhan sprites a little. They have transparent spots in the source, alongside some excessive diagonal struts, which while realistic, cause unecessary clutter in the renderer when making downsampled images for zoomed out views. This edit seeks to remedy that issue by keeping only the orthogonal struts and fixing the transparent spots.I also adjusted all the ways max speed to be = 120km/h so no longer your elevated urban suspended monorails are limited to 70km/h[size=78%]Final version. As you see I didn't tackle the glitched depot yet because that's still somewhat beyond my skills (I have no idea how the front-back layers work or how to arrange the sprites in a sheet) but hopefully I'll get there someday. Download Links:Compiled Version Sources [/size]
QuoteStation Retirement AdjustmentsThis modification fixes the following stations which have retirement dates but have no analogous replacement:Coaltrainstop.dat - No "modern" bulk loading stationContainer1TrainStop.dat - Gets replaced by a more crowded version, while essentially the same thing, I kept it for sandbox purposes,Almuthof_StationBlg.dat - Preserved for architectural style.airport1990_big_postofffice.dat - Retires at 2040 god knows whyairport1990_small_postoffice - SameDownload Link (source only)
Quote from: Zeno on April 09, 2011, 09:35:21 AMWow, that's amazing man! It looks really cute In order to match ST size... open the gimp, measure, if too big then make it smaller, go to the gimp, meaure... not very scientific, but works
Quote from: DirrrtyDirk on April 09, 2011, 10:53:03 AMVery nice indeed. The problem is, in Simutrans scale, there won't be much left of all the amazing little details, I'm afraid.
Quote from: vilvoh on April 09, 2011, 11:39:09 AMReally impressive. What software do you use, Djohaal?
Quote from: IgorEliezer on April 09, 2011, 11:59:39 AMReally it's a nice start for pak512.
Quote from: Zeno on April 09, 2011, 05:13:02 PMDjohaal, you can pick one of those views and put it over an existing tile template, which you can pick from this gallery. If needed, you can use the gimp to put some of these tile templates together to get (example) a 2x3 tile template, then put your building on top. The result will be self-explanatory Btw, at first sight I would say it's a bit too tall, but I might be wrong (it's just a first sight impression).
Quote from: Zeno on April 09, 2011, 05:57:41 PMI would not use tilecutter until you have the right thing done. I think you should try to fit it into a 2x1 tile space, which looks to me the more convenient size for this building. 2x1 is near half size than now.Also you can take a capture of another building inside the game then use gimp to put your building next to it and compare. That will help with sizing.
Quote from: Zeno on April 17, 2011, 03:32:34 PMLooks promising Gonna be very big? Maybe 2x2??