New features:
- Variable loading times for vehicles
- Many new city attractions
- Organised 'sets' of city attractions corresponding to different
sectors of the economy - New industry end-users
Other changes since 0.1:
CHANGE: Altered data for existing attractions to make them less likely to occur and to lower their passenger levels REMOVE: 'Old gate' attraction. CHANGE: Changed announcement message for attractions so that it no longer makes reference to 'tourists'. CHANGE: Increased passenger level for low-end RES, IND and COM buildings in order to avoid sprawl on creating a new map ADD: Variable loading times for all goods-carrying vehicles CHANGE: Increased value of paper CHANGE: Increased cost of faster tracks ...and fixed several small bugs
| |  Selection of new attractions |
DOWNLOAD LINK[note that this pakset requires Simutrans Experimental: download
here]
Sources:
hereThe big change in this new release is the addition of dozens of new city attractions -- discussed
here. That post describes the changes in detail, but the gist is as follows: this version has dozens of new city attractions corresponding to different areas of the economy, and these are organised so that as a city grows it will obtain more and more of these attractions. There are also several "unique" attractions which will only occur once in the largest cities on the map. (These are classed as "monuments" in order to generate this behaviour). The tourist_percentage has also been raised to account for the increased importance of attractions in this version.
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Full list of new attractions: Private School, Radio Station, Various offices, Inn, gardens and parks, various businesses (e.g. call centre, lawyer), Bank, Opera House, various schools, two different universities, football pitch, museums, libraries, art galleries, television station, newspapers, hospitals, government buildings, hotels, scientific research lab, fire station, police station, foreign embassy, famous restaurant, swimming pools, casino)
I've also enabled Experimental's variable loading time functions for vehicles. This means that if there are (say) 100 people are boarding a train, it will take longer than if (say) five people are boarding. The same goes for goods vehicles, which typically have a longer loading time than passenger vehicles in this new version.
There are several new city industries, too: including a local pub (to consume beer), a fish market, and a stationer.
This pakset is still a work-in-progress and is still rough around the edges. Some of the new graphics are adapted from existing graphics, and some I've made myself. Since I'm a novice pixel artist, some of them are very sketchy (as you can see above!) Hopefully they will be improved in time -- and if anybody would like to help improve them, that would be great! What's more, none of the new buildings have winter graphics -- they'll be added later.
Many thanks to those who have tested pak64.experimental so far. Much more work remains to be done on balancing, so I'm still very keen to hear your feedback on any issues concerning the pakset!