Started by michelstadt, March 23, 2012, 08:23:11 PM
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Quote from: pumuckl999 on May 29, 2018, 02:25:38 PMMaybe not a good idea, to upload all files somewhere.
Quote from: pumuckl999 on May 29, 2018, 02:25:38 PMThank you, nice idea to publish the 3d-models. I use 3dsMax, version 2010. 3dsMax can open its own files five versions before - means, you can open my files with 3dsMax 2015, not with newer versions.Extension of the Max-Files is .max, not .3ds. So I have to export the files that should integrated in other paksets... if you use no 3dsMax.
QuoteIt´s not a joke: My development-folders for simutrans contains meanwhile 156Gb. Maybe not a good idea, to upload all files somewhere. ... I think, i will realize three more factories -> maybe at weekend or beginning of the next week we can start some tests. I can publish at first a simple citybuilding without trees and snow (for trees i use trees from 3dsMax with high polycount and for snow particle-systems and later a "popcorn"-effect, resuls also in a high poly-count) in different file-formats and somebody can try to open that files with blender.
QuoteBut 80-90% of those files are the textures with all layers. Because I use instead of Photoshop a 20years old Picturepublisher and no newer version of this Photoeditor exist, it´s imo not necessary to publish these texture-files with layers. Nobody could open it in PS. On the other hand ...sorting files need time.
QuoteHm, with my english knowledge it´s harder to write such text as remodelling "Avatar" .
Quote from: pumuckl999 on June 13, 2018, 11:30:57 PMTwo new expansion buildings for habours and two cars for different frights