The International Simutrans Forum

 

Author Topic: big modification of buidings_city  (Read 26068 times)

0 Members and 1 Guest are viewing this topic.

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
big modification of buidings_city
« on: November 11, 2012, 04:11:11 PM »
With winter project (http://forum.simutrans.com/index.php?topic=10565.msg104276#msg104276) I arrive at step of modification of big buildings like grass_stadium, high_school... I decided to really improve these because of many reasons :
  • hardly just create east rotate and put snow effects
  • I judge they are too old (particularly high school...)
  • I want to create 4 rotations
So this is what I plan :
Grass_stadium
  • one stadium for football (see joined file)
  • and one for rugby (see joined file)
high school
  • old building since 1880 like this
  • contemporary building since 1950 inpired by original patrick's element
What do you mean about this transformation ?
« Last Edit: November 11, 2012, 04:17:40 PM by mEGa »

Offline VS

  • Senior Plumber (Devotee)
  • Moderator
  • *
  • Posts: 4855
  • Vladimír Slávik
    • VS's Simutrans site
  • Languages: CS,EN
Re: big modification of buidings_city
« Reply #1 on: November 11, 2012, 10:12:08 PM »
Splitting stadium into multiple types = OK. But I would make a replacement for current one, without any running track, and new ones maybe 2x3 with correct track shape. I have never seen it rectangular, only oval. Also... if it is possible, could you make old versions with more normal grass (not striped super green grass)?

I like the plan for high school :)

Offline Fabio

  • Devotee
  • Administrator
  • *
  • Posts: 2898
  • The Pak128 Guy
    • Visit me on Facebook
  • Languages: EN, IT, RO, FR
Re: big modification of buidings_city
« Reply #2 on: November 11, 2012, 10:19:33 PM »
Stadiums should also have some tribunes for spectators, I guess.

Would you also feel like making one or more hospitals? We used to have one, but the author went missing so we had to remove it when we released open source.

Offline Sarlock

  • Devotee
  • *
  • Posts: 1340
  • Languages: EN
Re: big modification of buidings_city
« Reply #3 on: November 11, 2012, 10:22:45 PM »
The running track is more oval at the ends, yeah.. but then we'd need to extend the image another 2 tiles in one direction to fit the extra track.  Having some seating areas on the edges would be nice, even just the metal bleachers kind.

I could make a couple of hospitals if you like... that would be a fun project to tackle now that I'm done my SFC.  After I'm home from vacation, of course...

I love the plan for the high school.

Offline Vladki cz

  • Devotee
  • *
  • Posts: 2547
    • My addons, mostly roadsigns
  • Languages: EN, CS
Re: big modification of buidings_city
« Reply #4 on: November 11, 2012, 10:35:50 PM »
The running tracks usually begin on the longer side of stadium so that you can run 100 m in straight line.

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #5 on: November 12, 2012, 11:38:59 AM »
Ok I noted your feedbacks and thank you.
For stadium, you're comments are rights VS . it was too rectangular for tracks. I am going to begin again new sketch like this :
  • soccer field in middle of oval running tracks on 2x3 tiles. it will be for big city (may be> 10.000 citizens)
  • rugby field on 2x2 tiles EDIT : after tests it must be also 2x3 tiles (as original grass stadium) without running tracks. (it will seems more realistic)
All stadiums will have some tribunes for spectators of course.

@Vladki : yes. I 'll modify direction of straight tracks.
I shall present you new version soon.


Would you also feel like making one or more hospitals? We used to have one, but the author went missing so we had to remove it when we released open source.
Yes, it's also an idea which I had for addons specifically French.Sarlock: you can begin with no problem at all. Your style will be so good for that ;)
« Last Edit: November 12, 2012, 05:09:32 PM by mEGa »

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #6 on: November 14, 2012, 05:58:38 PM »
Well. I present to you new version of rugby field issued of original grass_stadium.

New Old


Finally ii was painted on on 2x3 tiles.
I'm going to create 3 another rotations after your possible comments.



Offline Fabio

  • Devotee
  • Administrator
  • *
  • Posts: 2898
  • The Pak128 Guy
    • Visit me on Facebook
  • Languages: EN, IT, RO, FR
Re: big modification of buidings_city
« Reply #7 on: November 14, 2012, 06:18:50 PM »
Beautiful! I love especially the turf, so realistic!

But do rugby fields have flags at the corners as well? I believed that was peculiar to soccer... ???

Offline Sarlock

  • Devotee
  • *
  • Posts: 1340
  • Languages: EN
Re: big modification of buidings_city
« Reply #8 on: November 14, 2012, 06:37:39 PM »
Wow... just wow.  That looks incredible!

Offline greenling

  • Lounger
  • *
  • Posts: 1728
  • Simutransarchology it my hobby!
  • Languages: DE,EN
Re: big modification of buidings_city
« Reply #9 on: November 14, 2012, 06:45:04 PM »
cool very cool.

Offline Fabio

  • Devotee
  • Administrator
  • *
  • Posts: 2898
  • The Pak128 Guy
    • Visit me on Facebook
  • Languages: EN, IT, RO, FR
Re: big modification of buidings_city
« Reply #10 on: November 14, 2012, 06:46:08 PM »
Just a minor detail: probably outside the fence it was better with the sidewalk, or maybe transparent, so it blends better with the different climates "breaking" a bit the tile. If you go with 4 rotations, you should put the small building and the tribunes on the side near the road, with the sidewalk. The other 3 sides could be transparent outside the fence.

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #11 on: November 14, 2012, 07:29:23 PM »
Beautiful! I love especially the turf, so realistic!

But do rugby fields have flags at the corners as well? I believed that was peculiar to soccer... ???
Yes of course there are flags in corners... But you're partially right : they are triangular and not rectangular as I drew them. I'll corrected them.
Just a minor detail: probably outside the fence it was better with the sidewalk, or maybe transparent, so it blends better with the different climates "breaking" a bit the tile. If you go with 4 rotations, you should put the small building and the tribunes on the side near the road, with the sidewalk. The other 3 sides could be transparent outside the fence.
Yes you're right again. I had same thoughts and I think that I'll apply transparency zone if test of pedestrian texture seems uggly. I will show you for comments before decision.
Thank for your right feedback.

Offline Zeno

  • ENASSA Designer
  • Devotee
  • *
  • Posts: 1997
    • Zeno's Simutrans Creations
  • Languages: ES, EN, CAT
Re: big modification of buidings_city
« Reply #12 on: November 14, 2012, 07:39:08 PM »
Simply amazing work! love that new stadium!  :o

Offline VS

  • Senior Plumber (Devotee)
  • Moderator
  • *
  • Posts: 4855
  • Vladimír Slávik
    • VS's Simutrans site
  • Languages: CS,EN
Re: big modification of buidings_city
« Reply #13 on: November 14, 2012, 10:45:37 PM »
Wow! Spectacular!

Offline el_slapper

  • *
  • Posts: 211
  • Languages: FR, EN, DE
Re: big modification of buidings_city
« Reply #14 on: November 15, 2012, 10:14:52 AM »
just to be an a$$ : there is no snow on the truck.

Besides that, incredible quality. Those tyre tracks in the snow are just real.

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #15 on: November 15, 2012, 12:50:51 PM »
Thanks all for your nice comments, really.
just to be an a$$ : there is no snow on the truck.
It is the guard's car. He runs day after day ;-). So snow does'nt have any time to stay.

Offline ML

  • *
  • Posts: 66
  • panda > ML
  • Languages: CZ, en, d
Re: big modification of buidings_city
« Reply #16 on: November 15, 2012, 10:50:57 PM »
It is the guard's car. He runs day after day ;) . So snow does'nt have any time to stay.
I am wondering, why he isn´t using the public transport system! ;D
Anyway, would you mind adding substitutes benches for the football stadium provided it would be enough place there?

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 9411
  • Languages: De,EN,JP
Re: big modification of buidings_city
« Reply #17 on: November 16, 2012, 06:04:18 PM »
If you replace something with larger size, maybe you should propose a replacement with the same size to avoid holes in older games.

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #18 on: November 17, 2012, 08:40:59 AM »
Good suggestion. Thanks Prissi. May be basket ball field or soccer street ?

Here new proposition :

Notice: I moved fences on inline borders and apply pavement texture only on one border. protection of goals are a little grew up too.

Offline Fabio

  • Devotee
  • Administrator
  • *
  • Posts: 2898
  • The Pak128 Guy
    • Visit me on Facebook
  • Languages: EN, IT, RO, FR
Re: big modification of buidings_city
« Reply #19 on: November 17, 2012, 12:03:06 PM »
It's as beautiful as ever!

Still I believe the sidewalk should be on the west side (where the entrance is).

Offline Markohs

  • DevTeam, Coder/patcher
  • Devotees (Inactive)
  • *
  • Posts: 1559
  • Languages: EN,ES,CAT
Re: big modification of buidings_city
« Reply #20 on: November 17, 2012, 12:04:51 PM »
Really beautifull!

Offline Sarlock

  • Devotee
  • *
  • Posts: 1340
  • Languages: EN
Re: big modification of buidings_city
« Reply #21 on: November 18, 2012, 05:33:42 AM »
That looks great!

One question, however... doesn't our sun shine from due south?  The shadows indicate a south-western sun direction  ;)

(not that anyone besides us would even notice)

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #22 on: November 18, 2012, 10:58:19 AM »
Well, I noticed your last comments and applied them. Final version views :



There is an example (joined file) to replace original grass_stadium as Prissi noticed. Maybe we can only replace little soccer field...

Offline Fabio

  • Devotee
  • Administrator
  • *
  • Posts: 2898
  • The Pak128 Guy
    • Visit me on Facebook
  • Languages: EN, IT, RO, FR
Re: big modification of buidings_city
« Reply #23 on: November 18, 2012, 11:34:27 AM »
I believe there will be also the other 2 views, as they are needed given its non-square shape.

I would love to replace the old smaller one with a basketball court, or with a tennis court, being both smaller also in real world. (maybe both, and we'll have a complete sport fields set :D).

Great work, Eric!

Offline greenling

  • Lounger
  • *
  • Posts: 1728
  • Simutransarchology it my hobby!
  • Languages: DE,EN
Re: big modification of buidings_city
« Reply #24 on: November 18, 2012, 01:54:55 PM »
mega
you have makea good job.

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #25 on: November 18, 2012, 04:31:51 PM »
Thank you very much for your nice comments.
Well final step for stadium_rugby.


East view in real game (simu 112 with pak128 2.1)

Here you can download pakfile (pre-release version)
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:stadium_rugby.pak
and sources are here :
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:stadium_rugby_src.zip


I would love to replace the old smaller one with a basketball court, or with a tennis court, being both smaller also in real world. (maybe both, and we'll have a complete sport fields set :D ).
I'm agree with you. But is it a problem with name of original 'grass stadium' if we paint basket ball court on asphalt or cement ground ?

Offline Sarlock

  • Devotee
  • *
  • Posts: 1340
  • Languages: EN
Re: big modification of buidings_city
« Reply #26 on: November 18, 2012, 05:42:16 PM »
Funny how a "real" rugby pitch would be around 6 tilesx4 tiles in size to be to a 20m/tile scale. (actual pitch is 68m wide by 112-122m long).  It would be huge!

This looks great, mEGa... the white lines on the pitch are at strange distances from each other, but that's such a minor thing.

Quote
I would love to replace the old smaller one with a basketball court, or with a tennis court, being both smaller also in real world. (maybe both, and we'll have a complete sport fields set ).
I'm agree with you. But is it a problem with name of original 'grass stadium' if we paint basket ball court on asphalt or cement ground ?

I think it should be kept as a grass stadium/field for consistency with old loads.  We can still make the other fields additionally.

Offline greenling

  • Lounger
  • *
  • Posts: 1728
  • Simutransarchology it my hobby!
  • Languages: DE,EN
Re: big modification of buidings_city
« Reply #27 on: November 18, 2012, 06:03:50 PM »
mega
bravo!
The Rugbyfield make me flat as a flunder. :o

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 9411
  • Languages: De,EN,JP
Re: big modification of buidings_city
« Reply #28 on: November 18, 2012, 06:08:53 PM »
Again: you can replace it with something different if you replace the name in the compat.tab. I can even become a church or whatever. It is just for old game compatibility, that buildings with exactly the same name must have the same size.

Offline Fabio

  • Devotee
  • Administrator
  • *
  • Posts: 2898
  • The Pak128 Guy
    • Visit me on Facebook
  • Languages: EN, IT, RO, FR
Re: big modification of buidings_city
« Reply #29 on: November 18, 2012, 07:28:21 PM »
It looks splendid in game, but for me that should be the South face, not the eastern one ;)

Offline sdog

  • Devotee
  • *
  • Posts: 2039
Re: big modification of buidings_city
« Reply #30 on: November 18, 2012, 11:34:48 PM »
excellent ground texture on the rugby pitch, it looks very much like a heavily abused lawn.

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #31 on: November 19, 2012, 07:04:33 AM »
It looks splendid in game, but for me that should be the South face, not the eastern one ;)
Sure ! I spoke finally about the image taken in Tilecutter. I am sometimes wrong with orientation of the game.
Funny how a "real" rugby pitch would be around 6 tilesx4 tiles in size to be to a 20m/tile scale. (actual pitch is 68m wide by 112-122m long).  It would be huge!

I think it should be kept as a grass stadium/field for consistency with old loads.  We can still make the other fields additionally.
Yes you're right ! The challenge is exactly to make a credible ratio between reality and 2D rendering in the game.

According right Prissi's comment, I decided to create tennis court set (changing room, grass court and clay court) on 2x2 tiles replacing old grass_stadium and I want to create soccer stadium when would have some time.

EDIT :
See joined file : sketch of project of tennis court set. Becareful, there is no detail and no accessories. I want to put fast food along changing room and a garden in front of the entrance.
« Last Edit: November 19, 2012, 12:13:56 PM by mEGa »

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #32 on: November 20, 2012, 11:57:00 AM »
Well, completed sketch of tennis courts set (remember it is to replace ld grass_stadium).
I begin to paint other rotations

Offline Fabio

  • Devotee
  • Administrator
  • *
  • Posts: 2898
  • The Pak128 Guy
    • Visit me on Facebook
  • Languages: EN, IT, RO, FR
Re: big modification of buidings_city
« Reply #33 on: November 20, 2012, 12:25:17 PM »
Well, completed sketch of tennis courts set

That half court in the bottom left corner, is it a training field against the wall?
Just this doubt, the rest is breathtaking as usual!

Thank you very much for your nice comments.
Well final step for stadium_rugby.
...
sources are here :
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:stadium_rugby_src.zip

Is this ready for commit? If so I'll download it and add to the svn.

Offline mEGa

  • 2D painter
  • Devotees (Inactive)
  • *
  • Posts: 1041
  • Pak128 graphics
    • mEGa_Simutrans
  • Languages: FR, EN, ru
Re: big modification of buidings_city
« Reply #34 on: November 20, 2012, 01:42:50 PM »
Is this ready for commit? If so I'll download it and add to the svn.
Maybe yes. If I make a bugfix I will submit again (I think about some transparent resistant pixel...)
That half court in the bottom left corner, is it a training field against the wall?
Yes. Do you want I change this ? Or try to improve aspect ?