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Author Topic: pak192.comic Screenshots  (Read 102254 times)

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Offline Alex. Brose

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Re: pak192.comic Screenshots
« Reply #210 on: July 20, 2014, 05:05:41 PM »
Office tower from the 1960s.


Offline Flemmbrav

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Re: pak192.comic Screenshots
« Reply #211 on: August 12, 2014, 01:38:36 PM »
my brandnew metropolitan express train driving through a photoshopped snow



well, it would be nice to have similar in our game  :)

Offline vorlon

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Re: pak192.comic Screenshots
« Reply #212 on: August 12, 2014, 02:57:23 PM »
well, it would be nice to have similar in our game  :)

I'm not sure if I like the idea snowstorms in simutrans. The rush-hour in my cities is already so bad that any snow and ice on the road would gridlock everything until summer. ;)

Offline prissi

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Re: pak192.comic Screenshots
« Reply #213 on: August 12, 2014, 08:49:11 PM »
I made once such a snow overlay for winter sets (before climates there was a pak64 winter). Unfourtunately performance was really awful then.

This is the same as clouds when zooming out. If somebody feels inspired to do this: Color lookup tables can be desaturated and snow should be easy enough.

Offline kierongreen

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Re: pak192.comic Screenshots
« Reply #214 on: August 12, 2014, 09:49:33 PM »
An issue with weather effects is how widespread should they be - having snow or rain affecting the entire map seems a little unrealistic. They would be nice though...

Offline Václav

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Re: pak192.comic Screenshots
« Reply #215 on: August 13, 2014, 05:04:29 AM »
What about to make winter storm as a ground object? But on other hand, I am not sure if is possible to limit it to winter and/or winter/climate.

Offline Yona-TYT ve

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Re: pak192.comic Screenshots
« Reply #216 on: August 13, 2014, 10:30:07 AM »
my brandnew metropolitan express train driving through a photoshopped snow





well, it would be nice to have similar in our game  :)
I really like that storm, looks very good.
Great job ... !! support this idea :thumbsup: .

Offline Alex. Brose

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Re: pak192.comic Screenshots
« Reply #217 on: November 23, 2014, 01:33:19 AM »
Modern office building.


Offline Alex. Brose

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Re: pak192.comic Screenshots
« Reply #218 on: November 23, 2014, 10:29:34 PM »
Two more buildings. :)




Offline An_dz

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Re: pak192.comic Screenshots
« Reply #219 on: November 24, 2014, 04:20:54 AM »
The factory started producing again. :D

Offline Yona-TYT ve

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Re: pak192.comic Screenshots
« Reply #220 on: November 24, 2014, 04:49:04 AM »

@Alex
As always, a good job.  ;)

Offline gauthier

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Re: pak192.comic Screenshots
« Reply #221 on: November 24, 2014, 10:24:35 AM »
Do you make your buildings after real ones or are they completely fictionnal ? Very nice work anyway.

Offline Alex. Brose

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Re: pak192.comic Screenshots
« Reply #222 on: November 24, 2014, 10:55:36 AM »
Thank you, my friends!

@gauthier: Normally I'm making my buildings after real ones. Sometimes it's really, really tricky due to the fact that 192x192 tiles can be very small if the building is much bigger/taller in reality. :)

Offline Václav

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Re: pak192.comic Screenshots
« Reply #223 on: November 24, 2014, 05:30:54 PM »
Normally I'm making my buildings after real ones.
Me too ... I think I could resize current project of department store



from pak96.comic to pak192.comic, when I know sizes in pak192.comic.

All needed is to say (write) if you need it or not - for some purpose.

Offline Alex. Brose

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Re: pak192.comic Screenshots
« Reply #224 on: November 29, 2014, 04:34:51 PM »
Indeed, we need some more department stores. So feel free to paint new stores. I'm not sure if you can upscale your 96px building. You'll see. :)

By the way: There's a new residential tower.

Offline Václav

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Re: pak192.comic Screenshots
« Reply #225 on: November 29, 2014, 07:04:04 PM »
Indeed, we need some more department stores. So feel free to paint new stores. I'm not sure if you can upscale your 96px building. You'll see. :)
Don't worry. Thanks to PTM I know scale of Pak192.comic.

Of course, side staircases will get partially new face, even if basic shape will be the same. And may be that all decorations will get a bit different face, too. But snow coverage (and anti-aliasing) will be in your hands.


And by the way, vector editors have some possibilities that may be used for re-scaling with minimum effort.

Offline Alex. Brose

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Re: pak192.comic Screenshots
« Reply #226 on: December 27, 2014, 03:41:26 PM »
A small school.


Offline Leartin at

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Re: pak192.comic Screenshots
« Reply #227 on: February 09, 2015, 05:04:39 PM »
A screenshot right out of the current network-testing game for pak192.comic


Offline sharon123

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Re: pak192.comic Screenshots
« Reply #228 on: June 09, 2015, 10:45:23 AM »
Give Me Dat+PNG City Car Please  :D

Offline Taurus

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Re: pak192.comic Screenshots
« Reply #229 on: June 09, 2015, 04:32:12 PM »
That is no citycar, it is a bus.

Offline Leartin at

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Re: pak192.comic Screenshots
« Reply #230 on: August 13, 2015, 07:17:35 AM »


A Rubiks Cube, heavily inspired (aka stolen) from Pumuckl999s version:

Offline gauthier

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Re: pak192.comic Screenshots
« Reply #231 on: August 13, 2015, 04:05:11 PM »
brilliant !

Offline Leartin at

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Re: pak192.comic Screenshots
« Reply #232 on: August 24, 2015, 06:43:16 PM »
Pokécenter
Quite a Mystery, the bush in front of this veterinary station seems to regrow no matter how often it is cut.
By now most people believe it to be a hoax though, since it never grows when anyone is watching it.

Offline Yona-TYT ve

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Re: pak192.comic Screenshots
« Reply #233 on: August 25, 2015, 02:43:06 AM »

Just great !  8)
You if you know.

Offline Flemmbrav

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Re: pak192.comic Screenshots
« Reply #234 on: January 10, 2016, 09:49:15 PM »

Offline Leartin at

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Re: pak192.comic Screenshots
« Reply #235 on: January 30, 2016, 08:37:06 PM »
Today, I created the last building for our most important industry chain - beer production, the fluid bread.
This is the malt house, based on the Malzfabrik Schöneberg in Berlin.



The chain will consist of:
  • An inn, consuming vine and beer
  • A vinyard producing vine
  • A brewery producing beer from hop and malt
  • A hop farm producing hop
  • This malthouse producing malt from grain
  • A grain farm producing grain (also wasted used for the less important bread)

Offline An_dz

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Re: pak192.comic Screenshots
« Reply #236 on: January 30, 2016, 10:52:49 PM »
This building is awesome. Truly great.

And it's Wine not Vine. Vine is the plant.

Offline vzrenggamani

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Re: pak192.comic Screenshots
« Reply #237 on: January 31, 2016, 03:08:05 AM »
ow wow.. Nice Building.. old style :)

Offline vzrenggamani

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Re: pak192.comic Screenshots
« Reply #238 on: February 26, 2016, 11:50:11 AM »
Double Post xD
.
Complicated Station xD Map by Abror

Offline Leartin at

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Re: pak192.comic Screenshots
« Reply #239 on: February 27, 2016, 03:19:36 PM »

Simutrans can be beautiful without players doing anything :D

Offline Václav

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Re: pak192.comic Screenshots
« Reply #240 on: February 27, 2016, 08:49:25 PM »
... but why those cactuses look like hollowful (partly transparent) more than like blossoming? :o

I had to take one more look to find that those cactuses should be blossoming, not transparent.  :-[

Offline Yona-TYT ve

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Re: pak192.comic Screenshots
« Reply #241 on: February 28, 2016, 01:48:06 AM »
@Leartin
Making magic as usual. :thumbsup:

Online Isaac.Eiland-Hall us

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Re: pak192.comic Screenshots
« Reply #242 on: February 28, 2016, 04:31:38 AM »
Double Post xD

No. It was not a doublepost.

Offline CARLOTE12

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Re: pak192.comic Screenshots
« Reply #243 on: March 04, 2016, 01:56:14 AM »
A small school.


Alex please, post the link with the addons pak that you make, I want to download the pak file of this small school that you created in the addon, please Alex, post the link of the file.

Mod note: please avoid the use of CAPS LOCK when it makes the reading difficult. Also, I've rewritten the post a bit.
~IgorEliezer
« Last Edit: March 05, 2016, 03:39:51 AM by IgorEliezer »

Offline Leartin at

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Re: pak192.comic Screenshots
« Reply #244 on: March 04, 2016, 05:59:22 AM »
Hello Carlote, welcome to the forum.

Capslock is the written equivalent of shouting loudly. Except there is no benefit, since it is not "heard" more easily, rather it's harder to read. But like shouting, it's rude and unnecessary. So please don't do that.

Alex is part of the pak192.comic development team. All his creations go straight to the development branch of the pakset, and you can be sure to see them in the upcoming version 0.5. As such, they are not addons to be downloaded, but rather a teaser for the next release.


We do not have a set schedule for the next release, just an idea of what we want to include in it. The only date ever given was christmas 2017 in an attempt to stop questions for the date, and I'm still positive we can make that!