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Rivers for pak128

Started by Fabio, January 28, 2009, 10:43:39 AM

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prissi

Very nice. WHy no completely frozen in winter for the smallest?

(I wish somebody would make nice rivers like those for pak64 ... )

wernieman

Could we put it in the official PAK128?
I hope you understand my English

vilvoh

IMHO, some of them are too sinuous, with a lot of curves, specially narrow ones (see last three images). However, the frozen ones are simply cool...I'll take a look at the sources to see if I can do some tests for a possible pak64 version. Are they animated?

Escala Real...a blog about Simutrans in Spanish...

Fabio

Thank you all

Quote from: prissi on February 12, 2009, 03:28:23 PM
WHy no completely frozen in winter for the smallest?
This was my first choice, but they almost disappeared and i was unpleased. But it would be very easy to make them freeze, if requested ;)

Quote from: vilvoh on February 12, 2009, 03:44:39 PM
IMHO, some of them are too sinuous, with a lot of curves, specially narrow ones
streams are intended to be like this. they are much better when they don't go in a straight line, though...

Quote from: vilvoh on February 12, 2009, 03:44:39 PMAre they animated?
no is it possible to make animated ways? How? i would be VERY interested...

Quote from: vilvoh on February 12, 2009, 03:44:39 PM
I'll take a look at the sources to see if I can do some tests for a possible pak64 version.
Would you like the GIMP source as well? it's multilayer, it could help you...

Quote from: wernieman on February 12, 2009, 03:32:26 PM
Could we put it in the official PAK128?
This is what i hope, ihihihihihihih 8)

vilvoh

Quote from: fabio on February 12, 2009, 04:13:16 PM
streams are intended to be like this. they are much better when they don't go in a straight line, though...

Well, I'm not telling they must be straight, but less curved. Sometimes look like blue skinny snakes.. :)

Quote from: fabio on February 12, 2009, 04:13:16 PM
no is it possible to make animated ways? How? i would be VERY interested...

...I didn't know they were coded as ways. In that case, I'm afraid it's not possible....yet.

Quote from: fabio on February 12, 2009, 04:13:16 PM
Would you like the GIMP source as well? it's multilayer, it could help you...

As you prefer, could you please upload them in graphics.simutrans.com?

Escala Real...a blog about Simutrans in Spanish...

zengrath

This is very cool, good job. I just started playing again and downloaded latest nightly and the rivers was first thing i noticed.

Very cool :)

sojo

Can you send me the GIMP source for pak96.comic too?
"English is a easy language. But not for me." ;) sojo

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Fabio

#42
Quote from: vilvoh on February 12, 2009, 04:40:14 PM
As you prefer, could you please upload them in graphics.simutrans.com?
Quote from: sojo on February 12, 2009, 07:02:26 PM
Can you send me the GIMP source for pak96.comic too?

Here you have!
River.zip ~1MB UPDATED

layers select river and select back use simple colours (blue and grey), you can scale them and use whatever texture you like better.
there is also a shadows layer. If you use them, please, credit me.
(I forgot to credit MHz for pak64 rivers, as i used part of its image for the sources, and the author of groundobjects, from where i took the rocks used in rapids).
Enjoy it!

(the link will work when upload is ended...)

jamespetts

Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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PatrickN

Oh...my...goodness!

I am looking forward to my interest in simutrans returning this summer. :)

Painter, in and out of retirement.

sojo

Thank you. I will it use as a template. This grafics are wonderfull.

But next time you can make a zip. That will be only 1MB. So you have not so a big upload.
"English is a easy language. But not for me." ;) sojo

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- A home for Simutrans (in german)

Dwachs

good work ! I like these rivers.
Parsley, sage, rosemary, and maggikraut.

Frank

Quote from: fabio on February 12, 2009, 12:10:34 PM
...
and here the paks to test:
river_2_0_src.zip
...

oh, paks for self create  ;)

pleace changed to pak file zip

Fabio

Quote from: sojo on February 12, 2009, 08:06:41 PM
But next time you can make a zip. That will be only 1MB. So you have not so a big upload.
Quote from: Frank on February 12, 2009, 08:45:31 PM
pleace changed to pak file zip

Done both, i'm sorry for the inconvenience.

And thank you all for your feedback

VS

Ok, they are in next nightly!

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Mac_#71

I apologize, but I downloaded the pak for the rivers and I put them in / pak128, I edited simuconf.tab but does not create the rivers!
I have sim-wingdi 102 r2325, help!
La supposizione è la madre di TUUUTTE le stronzate...
Ricordatevelo!

The assumption is the mother of ALL the **** ...
Remember!

Fabio

nevermind the download, the latest nighlies have them by default

Silver

#52
I do not see any the river and i got the latest update of nightly

# now river stuff
# first river type (should be defined in pak dependent file)
# The highest number is the smallest. A river with max_speed==0 is not navigavable by ships.
#river_type[0] = river
#river_type[1] = small_river
#river_type[2] = just_the source

# river number (16 gives a few nicely branched rivers)
#river_number = 16

# min length
#river_min_length = 16

# max length
#river_max_length = 320


Any error in the code?
Why not work?


I try this but not working!
# now river stuff
# first river type (should be defined in pak dependent file)
# The highest number is the smallest. A river with max_speed==0 is not navigavable by ships.
river_type[0] = river
river_type[1] = small_river
river_type[2] = just_the source

# river number (16 gives a few nicely branched rivers)
river_number = 16

# min length
river_min_length = 16

# max length
river_max_length = 320

VS

"latest" nightly of pak is now 458, same version where is the last change making rivers really work. I downloaded it from the page and used in game. Works nice.

Maybe you are missing also program nightly and using 101.0 ?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Silver

#54
I use this program and if the 101.0 but does not work

I do not see the river

wernieman

Use a newer version than the 101. See at the nightly-Page
I hope you understand my English

Silver

o.k.
I download this:

Windows/SDL Version: 102-2325
with the PAK128 Version: 458

O.K.  :award: work!!!!