Started by HaydenRead, January 12, 2016, 09:31:27 AM
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Quote2.B: "if the road under the tank is electrified", tank != depot !
Quote2.D: Editing the schedule, if I remove a stop from the list, it stays "OK" in the tutorial window.
Quote2.F.6/7: Set the last stop at 100% but the tutorial does not take to the next step although it took to the next step after closing the schedule window and dispatching the bus. I don't know how to reproduce this.
Quote3.B: Still needs to specify that track tools are in railroad toolbar.
Quote3.D: A small paragraph to tell the player how to know if a station accepts goods or anything else would be nice, something like "To know if a station accepts goods, let your cursor on the button and a tooltip pops up. A whole station accepts goods if at least one of its buildings does."
Quote3.F: Would it be possible to hide elevated tracks buttons in this step ? Confusion with bridges is likely to happen.
Quote3.H: The piece of track prebuilt on the steep slope is, in itself, a glitch but is not necessary to start the tunnel, everything would work great without it.
Quote3.H.2/5: Should mention that "lowering the terrain" here means using the down flat artificial slope tool in the landscaping tools. A paragraph explaining how to use these tools to lower or raise underground tracks would be helpful.
QuoteDuring the whole tutorial, player can do stuff unrelated to the tutorial and is likely to break the tutorial at any point (nobody knows how a beginner thinks :p ). Would it be possible to implement things so that a player can only do the expected action ? I mean, instead of forbiding any other actions we can think of, forbid anything that is not a precise action ? That would make coding the scenario much easier and the scenario itself will be much more resistant to bugs.
QuoteChapter 2 [1/3][4,5,6,7,8,9,10] : are all the same instruction.
QuoteChapter 2 [1/3] : At the end, there are only two stops in the line, no point of using "copy backward".
QuoteChapter 2 [1/3] : At closing the schedule window, I get an error popup about a waypoint not in place. The line remains empty after that.
QuoteChapter 2 [1/3] : "when all vehicles are in circulation." what "all" vehicles ? There's no instruction about buying several ones or copying the one I bought.Stuck there.
QuoteI'm confused as I often run into problems like this, and please forgive me if I get a little offensive ... do you actually test your scenario before uploading it ?
QuoteI do not understand, why not use this button? ... It seems useful to me that the vehicle travels all the stops to the return.
Quote from: gauthier on August 28, 2017, 07:14:38 PMit will surely be included in pak128's next release ... wait ... what next release ? :p
Quote from: gauthier on October 04, 2017, 07:12:42 PMEverything is in the screenshot. Juste after buying the bus, I get the error window poping several times a second. (Simutrans 120.2.3 rr8233 with Linux x64).
Quote from: Yona-TYT on October 15, 2017, 02:51:51 PM...I'm afraid I do not have time to correct the translations. If you send me the modified files, I gladly add them. regards !.
Quote from: Yona-TYT on October 15, 2017, 02:51:51 PMIt's ready, just a silly mistake on my part. Scenario -> http://files.simutrans.com/index.php/s/uvtcoFRJ1tPKT9j
Quote from: gauthier on December 16, 2017, 06:00:10 PMNice Where's the download ? :p
Quote3.I.5: Even if there is a note on how to set a signal's direction, player has no clue on how he has to set it to be OK. You could add a note telling that here the signals are in the good direction if there is only one signal outside the pair of tracks at each location. I do not understand, because just look at the list of signals, if it is "OK" is that the signal is fine.
Quote3.J: The way you set train service here is quite ... unusual. Rio des Abajo is always served in only one direction by trains passing through it, and why having four different schedules when there is an obvious solution of having one line serving Cantebury - Rio de abajo - Westminster and backwards, and another line serving Cantebury and Lancaster ?A single route for trains ??
Quote from: gauthier on December 17, 2017, 12:27:53 PMWhat single route ? My remark is that it would be more understandable to make a line like this:_ canteburry_ Rio de abajo (western platform)_ Westminster_ Rio de abajo (eastern platform)with three trains on it. Currently, players are instructed to make three trains each with a very different schedule to serve these three stations.
Quote3.E.4: I'm stuck here, when I attempt to start the convoy, a popup yells at me that all wagons must be for [grain] even if it's actually the case.
QuoteI have invented some new things.
Quote1.A: I could not reproduce it but the first time I tried the tutorial, I passed to 1.C without rotating the map and clicking out beloved Isaac. A quick idea: could it be caused by reloading the scenario ?
Quote1.B: After clicking on the townhall I barely had time to read the first word of the text displayed in Scenario Goal, than Chapter 2 camed. This unreadable text could be displayed from the beginning of chapter one, juste before the instruction to click on the townhall which makes the player end the chapter 1.
Quote2.A: press the [ctrl] key when dragging or clicking to build straight paths.
Quote2.C: In order for the bus to be able to load passengers it is necessary that the stops are close to some building, can be misleading, what about For passengers to wait at the stop it is necessary that ? I also simplified the phrasing for not-very-English-speaking people until they get a translation in their language.
Quote2.D: Warning, what is named "Inspection tool" (the typo is present at several places) here was formerly named "query tool".
Quote2.F: The fact that three buses are needed is not explicit (unless I missed it ?).
Quote2.G.2: Connect the track here: talking about roads ?
Quote2.H: I don't speak a word of Spanish but I learnt "Paso H" thank to you ... well I also know "Estacion" cause it's repeated every day on line 4 of the metro in Paris lol
Quote2.G: What the "make stop public" does could be explained here. I did not even know before using it :p
Quote3.B: We could add, after building the tunnel itself, that pressing "t" selects the last selected track tool.
Quote3.C: To see if a station accepts goods, there's also the small lump of ... something at top left of the icon.
Quote3.C: A note precising that each tile must be built contiguously to the already built ones would be perfect
Quote from: gauthier on October 10, 2018, 07:41:46 PM3.E.4: I'm stuck here, when I attempt to start the convoy, a popup yells at me that all wagons must be for [grain] even if it's actually the case.