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Offline Tomas

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Tourist attractions
« on: October 26, 2008, 02:55:21 PM »
Hi,
 i began draw one tourist attraction. It's inspired by Kunětická hora.
 It's not comleted.

Thanks for your comments.

Tomas
« Last Edit: November 02, 2008, 09:14:44 AM by Tomas »

Offline Alex. Brose

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Re: Tourist attraction(s?)
« Reply #1 on: October 26, 2008, 03:02:37 PM »
Wow!

You'll need a mirrored version for rotating.
I'm eagerly waiting for the first colors. :D

Offline sojo

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Re: Tourist attraction(s?)
« Reply #2 on: October 26, 2008, 03:08:32 PM »
When you use 2x3 or 3x2 than you have to draw 2 versions. North-South and West-East.

Or you use only 2x2.

I find the build very cool!!!!

Offline VS

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Re: Tourist attraction(s?)
« Reply #3 on: October 26, 2008, 03:50:02 PM »
Nice!

Regarding rotations, you have three possibilities:
a) make it 3x2 - needs two versions,
b) make it smaller 2x2 - one rotation,
c) extend ground to 3x3 - add some souvenir stalls etc. around.

Offline Tomas

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Re: Tourist attraction(s?)
« Reply #4 on: October 27, 2008, 10:37:35 AM »
Hi!
thanks for your support :)

I continually working on castle, but lead me ideas :(
Here is actual version. All changes i did up 4 hours.
All used colors are inspired by buildings in pak96.comic

Thanks for your comments.

Tomas


PS: i buy graphic talent - please offer  ;D
« Last Edit: October 27, 2008, 02:01:26 PM by Tomas »

Offline sojo

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Re: Tourist attraction(s?)
« Reply #5 on: October 27, 2008, 01:31:30 PM »
All right this time. This building will be great. But the no colored roof (house) is not ok.

Offline Tomas

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Re: Tourist attraction(s?)
« Reply #6 on: October 27, 2008, 01:59:24 PM »
Yes, i know  :(
But i don't know how i can paint eye-like roof :(

I wanted roofer for my castle!
Dead or alive (alive better :D)
No reward.
« Last Edit: October 27, 2008, 02:03:24 PM by Tomas »

Offline sojo

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Re: Tourist attraction(s?)
« Reply #7 on: October 27, 2008, 04:58:55 PM »
Perhaps so?

Offline Tomas

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Re: Tourist attraction(s?)
« Reply #8 on: October 27, 2008, 05:33:51 PM »
Thank you sojo, but actually i complete this (final?) version:

Offline sojo

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Re: Tourist attraction(s?)
« Reply #9 on: October 27, 2008, 07:04:35 PM »
Thats cool! I think, it's the final version. Let it snow!

Offline VS

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Re: Tourist attraction(s?)
« Reply #10 on: October 27, 2008, 08:14:59 PM »
Perfect!

(It does feel a bit empty - around the building is nothing at all - but maybe it is better in game.)

Offline gerw

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Re: Tourist attraction(s?)
« Reply #11 on: October 27, 2008, 09:25:46 PM »
The shape is good but I don't like the mix of grey and white walls. Especially the part where the left grey wall joins the white house looks a little but strange. And the color of the tower's roof could be different.

Offline IgorEliezer br

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Re: Tourist attraction(s?)
« Reply #12 on: October 28, 2008, 04:05:50 AM »
Agreed.

1) You could either put more gray on white walls or more less gray on gray walls. There's too strong contrast.

2) A gray rooftop is not good. Use the same color/pattern that you used on other roofs. It's my suggestion.

 ;)

Offline VS

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Re: Tourist attraction(s?)
« Reply #13 on: October 28, 2008, 09:10:25 AM »
The pattern was easy to make since it follows the straight lines. For curved surfaces, which translate to ellipses on screen (2d canvas), it's waaaaaay harder.

Offline Tomas

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Re: Tourist attraction(s?)
« Reply #14 on: October 28, 2008, 09:26:20 AM »
VS have right. Towerhoof was really very hard.
But now is here next version of castle. Lighter stone wall, red tower hoof and rosegarden  ;D

Offline gerw

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Re: Tourist attraction(s?)
« Reply #15 on: October 28, 2008, 10:09:44 AM »
Have a look at http://en.wikipedia.org/wiki/Castle. Castles haven't grey walls but rather brown ones.

Offline Combuijs

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Re: Tourist attraction(s?)
« Reply #16 on: October 28, 2008, 10:34:37 AM »
Quote
Castles haven't grey walls but rather brown ones.

Greyish brown or brownish grey I would say.

Point is, it's pak 96 comic, so colors are kept simple and not necessarily true to life. I like the castle as it is now. A really good job. Love to see more (hint ;)).

Offline Spike

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Re: Tourist attraction(s?)
« Reply #17 on: October 28, 2008, 10:42:02 AM »
I like the castle too, in it's current colors. Even that castle walls are more brownish in real, most people have "stones are gray" in their head, and this will trigger the right associations.

Offline sojo

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Re: Tourist attraction(s?)
« Reply #18 on: October 28, 2008, 10:58:40 AM »
I like it too. Please let it snow than it take it into the pakset.

Offline Tomas

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Re: Tourist attraction(s?)
« Reply #19 on: October 28, 2008, 12:23:51 PM »
Thanks all :)
sojo, please be patient. Winter edition is in progress... complete
« Last Edit: October 28, 2008, 02:12:10 PM by Tomas »

Offline Alex. Brose

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Re: Tourist attraction(s?)
« Reply #20 on: October 28, 2008, 04:30:27 PM »
Well done!
A truly enrichment. :)

Offline Tomas

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Re: Tourist attraction(s?)
« Reply #21 on: November 01, 2008, 06:26:30 PM »
If (alomost) all like my previous building ...

... i draw st.Michael church in Vítochov.

This is pre-release ;)

Offline Alex. Brose

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Re: Tourist attraction(s?)
« Reply #22 on: November 01, 2008, 06:34:20 PM »
Sweet!!!

I only miss some vegetation.

Offline Tomas

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Re: Tourist attraction(s?)
« Reply #23 on: November 02, 2008, 09:13:55 AM »
Complete!

Offline DameShirley

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Re: Tourist attractions
« Reply #24 on: November 02, 2008, 12:59:31 PM »
Je naprosto nádherný, strhující a překvapivě dobrým, or something...

Anyway, can't wait for both to be included in official releases (or are they)?

Offline Alex. Brose

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Re: Tourist attractions
« Reply #25 on: November 02, 2008, 01:04:25 PM »
Be sure, they will. :)

Tomas: Yeah - that's what i meant. Well done once more! Beautiful and tenderly.

Offline Tomas

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Re: Tourist attractions
« Reply #26 on: November 02, 2008, 05:52:35 PM »
Ok, now i stops production of my poky art. ;)

Please don't cry ...
... i drew for you lookout-tower Štěpánka.

T.
« Last Edit: November 02, 2008, 05:57:57 PM by Tomas »

Offline sojo

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Re: Tourist attractions
« Reply #27 on: November 02, 2008, 07:33:14 PM »
Cool. You are a nice painter!

I think, the roof can be a bit darker and the red wood around the windows can be lighter.

Offline Tomas

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Re: Tourist attractions
« Reply #28 on: November 03, 2008, 01:51:47 PM »
Ok, red wood is lighter and the roof is darker.

Offline Qayyum

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Re: Tourist attractions
« Reply #29 on: November 03, 2008, 04:58:22 PM »
You get a big thumbs up from me ;D.

Offline sojo

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Re: Tourist attractions
« Reply #30 on: November 03, 2008, 06:33:02 PM »
I like it!

Offline Tomas

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Re: Tourist attractions
« Reply #31 on: November 15, 2008, 03:27:48 PM »
Next czech tourist attraction in progres... :)
Now i devastate castle Červená Lhota. Images: one, two, there,.

Attached image is only "nightly build" - isn't complete.  ;)

All comments are welcome.

T.
« Last Edit: November 15, 2008, 03:31:14 PM by Tomas »

Offline Alex. Brose

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Re: Tourist attractions
« Reply #32 on: November 15, 2008, 03:46:23 PM »
 :D Really nice! Just carry on!  :D

Offline Tomas

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Re: Tourist attractions
« Reply #33 on: November 15, 2008, 04:01:27 PM »
Yes, sir!

EDIT: first release-candidate version  ;D
« Last Edit: November 15, 2008, 04:57:11 PM by Tomas »

Offline sojo

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Re: Tourist attractions
« Reply #34 on: November 15, 2008, 05:06:36 PM »
Very very nice.

It looks like floating at the air (over the water). Can you make a little mirroring at water?

Offline Alex. Brose

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Re: Tourist attractions
« Reply #35 on: November 15, 2008, 05:17:31 PM »
The building needs to be reflected in the water imo.
Only 4 - 5 px deep.

Offline Tomas

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Re: Tourist attractions
« Reply #36 on: November 15, 2008, 05:38:13 PM »
Reflection? Hm... good idea! ;D

It's good?

EDIT: now i'm freezing... freezed  ;D
« Last Edit: November 15, 2008, 07:32:10 PM by Tomas »

Offline gauthier

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Re: Tourist attractions
« Reply #37 on: November 15, 2008, 05:43:33 PM »
awesome, you should create vehicles and ways for pak96 because it hasn't a lot of.

Offline Tomas

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Re: Tourist attractions
« Reply #38 on: November 15, 2008, 06:23:43 PM »
I would like painting vehicles, but i need to know informations similar as buildings:
1 floor is 13px height × 10m lenght vehicle is ???px
Doors are 10px height × "normal" train is ???px
etc...

Offline sojo

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Re: Tourist attractions
« Reply #39 on: November 15, 2008, 06:28:02 PM »
First. Anybody can paint what he wants.

Second. A picture from a train as a template.

Edit: Your castle is very nice!!! We need more Land-Attractions!

Offline TommPa9

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Re: Tourist attractions
« Reply #40 on: November 16, 2008, 11:53:00 AM »
My first Pak96 comic experiment:


Offline sojo

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Re: Tourist attractions
« Reply #41 on: November 16, 2008, 12:40:49 PM »
Cool! Is that a townhall?

But, it is too grey. You need more earth tones. The roof is too dark. And use less textures (at grey wall).

I think than can be great!

Offline Tomas

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Re: Tourist attractions
« Reply #42 on: November 16, 2008, 01:04:10 PM »
Good!
sojo: yes, this is Pilsen (hmmm, Pilsen Urquell :)) townhall.

TommPa9: green spirelet look small. Try to incorporate colors.
[cs]: zkus trošku zapracovat na barvách. Aktuální barevná kombinace není moc šťastná. Doufám že to ještě trošku vyladíš ;) Na zdi zkus místo té šedé dát nějakou okrovou a ty na ty cihly zkus barvu nabrat třeba z obrázku.

Offline TommPa9

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Re: Tourist attractions
« Reply #43 on: November 16, 2008, 01:20:44 PM »
Good!
sojo: yes, this is Pilsen (hmmm, Pilsen Urquell :)) townhall.

TommPa9: green spirelet look small. Try to incorporate colors.
[cs]: zkus trošku zapracovat na barvách. Aktuální barevná kombinace není moc šťastná. Doufám že to ještě trošku vyladíš ;) Na zdi zkus místo té šedé dát nějakou okrovou a ty na ty cihly zkus barvu nabrat třeba z obrázku.

Thank you for help.
I try recolor it, on google is a lot of pictures this townhall, but his color look bad. I muss go make another photos of this one.


cs.: Pokusím se jí přebarvit. Povedlo se mi vygooglit jí v několika desítkách snímků a všude vypadá jinak. Asi se stavím na náměstí a nafotím si jí pořádně. Pak už by barva nemusela být problém. Jediné, čeho se bojím je provedení sgrafit. Tam si nejsem jistej jestli bych je měl vůbec použít.
« Last Edit: November 16, 2008, 01:56:33 PM by TommPa9 »

Offline sojo

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Re: Tourist attractions
« Reply #44 on: November 16, 2008, 01:33:38 PM »
Can you translate your informations? I dont understand anything.

Offline Tomas

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Re: Tourist attractions
« Reply #45 on: November 16, 2008, 01:39:41 PM »
Jediné, čeho se bojím je provedení sgrafit. Tam si nejsem jistej jestli bych je měl vůbec použít.

[cs] Kašli na sgrafita, kreslíš pro pak96.comic. Takže nejde o to mít co nejpřesnější kopii, ale o hezky vypadající budovu. Místo toho můžeš vzít o trošku světlejší / tmavší barvu (tak aby nebyla na první pohled vidět) a udělat sem tam nějakou tu tečku aby jsi "rozrušil" jednotvárnou plochu. Vem si třeba můj zámeček, otevři si ho v Malování a zkus si některou zeď "vylít" bílou barvou aby jsi je viděl. A neboj se budovu upravit tak, aby ve hře vypadala pěkně; třeba v originále stojí v řadě domů, ale ve hře bude stát samostatně, takže se neboj přidat okýnka i na teď zastavěné strany. Jo a zkus taky nechat kousek místa okolo budovy pro chodník.

[en] Dont' paint graffiti. They buildings may not be perfect copy of original. On first place is: building muste be nice in game ;) Try to have some space for sidewalk. In real building stay in a line of houses. In game building stay self - you can draw windows on all sides.
« Last Edit: November 16, 2008, 01:43:32 PM by Tomas »

Offline sojo

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Re: Tourist attractions
« Reply #46 on: November 16, 2008, 01:46:47 PM »
In pak96.comic we have buildings who stand in line without windows at the side. But you can draw a little sidewalk in front of the building.

For example:


The one in front (bottom).
« Last Edit: November 16, 2008, 01:50:00 PM by sojo »

Offline Alex. Brose

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Re: Tourist attractions
« Reply #47 on: November 16, 2008, 02:00:56 PM »
A little bit outtopic:
The 2nd picture, "Feriendorf" (for our non-german friends: it's like Holiday Village) is funny. There's a big factory.
You come to visit Feriendorf and have to work? Awww... That's crazy. xD

Offline robofish

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Re: Tourist attractions
« Reply #48 on: November 16, 2008, 09:34:00 PM »
hehe ;D

Offline Tomas

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Re: Tourist attractions
« Reply #49 on: November 29, 2008, 06:05:41 PM »
Hi!
Devastation of next czech sight in progress...
Now i'm focused on pilgrimage church of st. Jan of Nepomuk at Green mountain. Images: one,two,there
Actual progress: oh-****! too many work need :)

Offline sojo

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Re: Tourist attractions
« Reply #50 on: November 29, 2008, 07:16:09 PM »
I see I know to few from cz. Which beautifull buildings!

But I think you have a problem with the perspective. It does not fit on a tile.

I am pleased that always new grafics will painted.

Offline VS

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Re: Tourist attractions
« Reply #51 on: November 29, 2008, 07:39:05 PM »
Sojo, did you check the photos? It is round, more or less. I see no problem with perspective… And Tomas is probably clever enough to know :)

Third:

Offline Tomas

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Re: Tourist attractions
« Reply #52 on: November 29, 2008, 07:54:31 PM »
But I think you have a problem with the perspective. It does not fit on a tile.

Yes, that now see bizarre :( But you don't have right: on the building are no right angles. All lines are curves arising from the circles. Please see layout of this building:



PS: thanks, VS ;)

EDIT: when i "build" cloisters, church will look better ;)
« Last Edit: November 29, 2008, 07:59:47 PM by Tomas »

Offline sojo

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Re: Tourist attractions
« Reply #53 on: November 29, 2008, 08:24:23 PM »
Of course, I have it seen!!!

I mean, this building is not 1x1.

Edit: Have a look at the picture at bottom. I have paint the border of a 1x1 tile.

Offline Tomas

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Re: Tourist attractions
« Reply #54 on: November 29, 2008, 08:35:30 PM »
Oh ... please, don't hurry. Buiding, what you see isn't complete. I can paint entire complex, not only church. I must paint "wall" around church :)

Offline sojo

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Re: Tourist attractions
« Reply #55 on: November 30, 2008, 01:42:53 PM »
Oh ... please, don't hurry. Buiding, what you see isn't complete. I can paint entire complex, not only church. I must paint "wall" around church :)
Ahh. Sorry. I have think it would be only a church.

No Problem! Make slow! Quality is important. :) ;)

Offline Tomas

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Re: Tourist attractions
« Reply #56 on: December 13, 2008, 03:31:35 PM »
church is freezed (i don't have time).

My older "project" (no comment):

Offline sojo

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Re: Tourist attractions
« Reply #57 on: December 14, 2008, 01:45:32 PM »
Looks good. Its easy and mystic.

Offline Tomas

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Re: Tourist attractions
« Reply #58 on: December 14, 2008, 03:04:03 PM »
Wow! I waited worse response :)

But you have right: easy to drawn + crazy idea = pyramid.
I have in my "archive" one incomplete mayan temple...

Offline sojo

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Re: Tourist attractions
« Reply #59 on: December 14, 2008, 03:10:12 PM »
I have in my "archive" one incomplete mayan temple...

Thats good. A maya pyramid we have in the pakset.

Offline Tomas

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Re: Tourist attractions
« Reply #60 on: December 19, 2008, 06:22:57 PM »
Some part of modern architecture :P  ;D

Offline Alex. Brose

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Re: Tourist attractions
« Reply #61 on: December 19, 2008, 06:27:01 PM »
Nice colours!

There's a brother, though. Have a look on this:

Offline Tomas

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Re: Tourist attractions
« Reply #62 on: December 19, 2008, 07:00:55 PM »
Oh! My is smaller  ::)  ;D
You temple looks really nice ;)

Offline Alex. Brose

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Re: Tourist attractions
« Reply #63 on: December 19, 2008, 07:11:07 PM »
It's from sojo himself. :D

You could add some grass or miscellaneous vegetation to your temple. I mean, the jungle is everywhere and sometimes the old temples are sinking into the ocean of trees. ;)

Offline sojo

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Re: Tourist attractions
« Reply #64 on: December 20, 2008, 08:12:46 AM »
Thomas. Very Nice. Add you some vegetaion?

Offline IgorEliezer br

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Re: Tourist attractions
« Reply #65 on: December 20, 2008, 08:45:02 AM »


For some reason, this temple makes me remember a Thailand temple (or Cambodian one... ::) ). Try to do a search....
« Last Edit: December 20, 2008, 08:49:42 AM by IgorTekton »

Offline Tomas

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Re: Tourist attractions
« Reply #66 on: December 20, 2008, 09:42:35 AM »
Of course. I got that make "lost temple"?

Offline gauthier

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Re: Tourist attractions
« Reply #67 on: December 26, 2008, 07:11:07 PM »
Did you know that I LOVE this kind of temple ??? :)

awesome !

Offline Tomas

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Re: Tourist attractions
« Reply #68 on: January 29, 2009, 06:30:00 PM »
Production of my "pseudo-art" continue...
... now it is an attempt to old coal mine.

[attachment deleted by admin]
« Last Edit: January 29, 2009, 08:07:50 PM by Tomas »

Offline Alex. Brose

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Re: Tourist attractions
« Reply #69 on: January 29, 2009, 06:37:34 PM »
Wow!

And wow!

And...
Just WOW! o.o

I'm missing some vegetation, though.

Offline gauthier

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Re: Tourist attractions
« Reply #70 on: January 29, 2009, 07:18:00 PM »
very nice, go on  ;)

Offline sojo

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Re: Tourist attractions
« Reply #71 on: January 29, 2009, 07:24:19 PM »
Very very nice. Thats great!  :o

But. Its not a tourist attraction!?  :D :D  ;D

Offline Tomas

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Re: Tourist attractions
« Reply #72 on: January 29, 2009, 08:18:40 PM »
I'm missing some vegetation, though.
Vegetation is last step. First i need fix some "small" bugs (oblique round on top of tower, ...)

Q: can i use stoned city roads from last version of pak96.comic?

But. Its not a tourist attraction!?
Yes and no... :) When you can, you can make old coal mine as museum or historical factory.

Offline sojo

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Re: Tourist attractions
« Reply #73 on: January 29, 2009, 08:26:07 PM »
Yes. This is possible to make a museum.

You can for pak96.comic all use what is in the pakset. It will be at the pakset. So we have no problem. :)

Offline vilvoh

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Re: Tourist attractions
« Reply #74 on: January 29, 2009, 10:28:29 PM »
Perhaps it's me but I think the circular wheel it's not well drawn. Seems a bit deformed (wider than high). The rest is excelent..

Offline VS

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Re: Tourist attractions
« Reply #75 on: January 29, 2009, 10:39:26 PM »
Perhaps someone can help with that? We discussed this in cz subforum but no ideas so far how to make a wheel that looks nice in that angle.

Offline Magic_Gorter

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Re: Tourist attractions
« Reply #76 on: January 30, 2009, 10:13:28 AM »
I haven't tried painting round things at the moment, but when painting buildings I make a template in 3d with autocad and paste it into ms paint. Perhaps trying that way it could be possible to make better circles.

Offline Václav

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Re: Tourist attractions
« Reply #77 on: January 30, 2009, 11:56:35 AM »
This could be tourist attraction in pak96 too - while originally I prepare it to for pak128:



No texture on building surface (while it could be seen on landscape - but there it is so bad visible it is irrelevant).

Free translation of name from my native language: Mad architect monument.
... of description ... (#1): Construction of very high speed rail bridge was so expensive that only this pillar was built.
... of description ... (#2): ... of highway bridge ...

Offline sojo

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Re: Tourist attractions
« Reply #78 on: January 30, 2009, 12:31:14 PM »
Free translation of name from my native language: Mad architect monument.
... of description ... (#1): Construction of very high speed rail bridge was so expensive that only this pillar was built.
... of description ... (#2): ... of highway bridge ...
That's funny. Great!

Offline Magic_Gorter

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Re: Tourist attractions
« Reply #79 on: January 30, 2009, 03:37:59 PM »
I just gave it a try..... I hope I do not offend anybody with the try....

The "circle" on the right was the original one (as I think it was the circle) .....and my attempts are left and middle. I just tried to use most of the colors of the original but am not sure if it's right....you might do some repainting there....and also the center part.....if everbody finds the "circle" looking well enough.

So please respond on my attempt. If it's ok I know I can use it for future paintings and otherwise I must adjust it...



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Offline vilvoh

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Re: Tourist attractions
« Reply #80 on: January 30, 2009, 05:44:39 PM »
imho, now looks better, more rounded and proportionate...It may be used as a template, as you said.

Offline Magic_Gorter

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Re: Tourist attractions
« Reply #81 on: January 30, 2009, 07:13:30 PM »
which one looks better. The left one or the middle one? I have another template with only three colors... with two colors you can see if you're looking at the outside or inside of the circle and the third color is used to point out where the 0, 90, 180 and 270 degree is of the circle and also the center...So please let know which you like best and I will post the right 3-color template.

Offline DirrrtyDirk

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Re: Tourist attractions
« Reply #82 on: January 30, 2009, 07:19:22 PM »
Hard to say without isometric background...  ???

Offline vilvoh

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Re: Tourist attractions
« Reply #83 on: January 30, 2009, 07:27:43 PM »
....I'm agree with DirtyDirrrk. It's difficult to apreciate something........It seems to me that both are good enough, but If I have to decide by one of them I woud choose the first one (the one on the left) 

Offline sojo

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Re: Tourist attractions
« Reply #84 on: January 30, 2009, 07:59:43 PM »
 ;D ;D ;D Very nice attractions. Circles for lions?  :D :D :D

Can you use a new Thread?

Offline DirrrtyDirk

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Re: Tourist attractions
« Reply #85 on: January 30, 2009, 10:48:33 PM »
sojo, they are talking about a better solution for this graphic (http://forum.simutrans.com/index.php?topic=702.msg13697#msg13697) - and that's right here in this thread.  ;)

Offline Qayyum

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Re: Tourist attractions
« Reply #86 on: January 31, 2009, 04:01:26 AM »
I kinda fixed the circle part for Tomas ;D.

Can this mine be an industry in 1900s?

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« Last Edit: January 31, 2009, 04:08:29 AM by Qayyum »

Offline gerw

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Re: Tourist attractions
« Reply #87 on: January 31, 2009, 07:24:06 AM »
For me, the circle still looks strange. But it's very hard to draw a circle in perspective. Even the famous Dürer, who used the perspective in arts first, failed, when drawing the ball in 'Melencolia I' (http://en.wikipedia.org/wiki/File:D%C3%BCrer_Melancholia_I.jpg) - it's not perfect wrt. perspective.

Offline Tomas

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Re: Tourist attractions
« Reply #88 on: January 31, 2009, 09:36:22 AM »
I think, now looks good. Thanks, Qayyum!

Offline Tomas

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Re: Tourist attractions
« Reply #89 on: January 31, 2009, 10:40:58 AM »
Ok, i make some "bugfixes"  ;)

PS: sorry for double post :(

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« Last Edit: January 31, 2009, 11:17:58 AM by Tomas »

Offline gerw

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Re: Tourist attractions
« Reply #90 on: January 31, 2009, 12:11:47 PM »
Now I got it! If you use rotation matrix (http://en.wikipedia.org/wiki/Rotation_matrix) to get the right perspective for the circle, you have to use
2 0
1 2.23

were 2.23 = sqrt(5)! You used 2 instead of sqrt(5).

Have a look at the picture.

[attachment deleted by admin]

Offline vilvoh

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Re: Tourist attractions
« Reply #91 on: January 31, 2009, 12:51:20 PM »
IMHO, now it's perfect... :)

Offline Tomas

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Re: Tourist attractions
« Reply #92 on: January 31, 2009, 05:25:29 PM »
Ok, last version.
Thank you for your time :)

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Offline sojo

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Re: Tourist attractions
« Reply #93 on: January 31, 2009, 06:41:20 PM »
Very nice. I write it on my ToDo-List.  :)

Offline Tomas

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Re: Tourist attractions
« Reply #94 on: January 31, 2009, 07:10:21 PM »
Super! At first position, please... ;D

Offline sojo

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Re: Tourist attractions
« Reply #95 on: January 31, 2009, 11:00:13 PM »
they are talking about a better solution for this, graphic and that's right here in this thread.
But I think nobody who needs help will find this postings.

Offline Alex. Brose

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Re: Tourist attractions
« Reply #96 on: February 03, 2009, 09:19:47 AM »
The circle is a little bit too big in my opinion.
However, a have a tip.  ;D Just paint a "wall" in the size of the wheel. Then just paint the circle in the wall. Done. See below.  :)

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Offline PlayTrans2009

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Re: Tourist attractions
« Reply #97 on: August 30, 2009, 06:20:26 AM »
Is this still in progress or is it done?

If it is done, may I have the .pak files?