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#81
Patches & Projects / Re: Simutrans 32-bit graphics ...
Last post by makie - October 02, 2026, 04:02:33 PM
Quote from: victor_18993 on October 02, 2026, 03:55:19 PMThe main open issue is still antialiased edges involving special colours such as company colours and lights. That will probably need explicit metadata from the artwork/exporter rather than trying to guess it inside Makeobj.
I don't understand; please explain.
#82
Patches & Projects / Re: Simutrans 32-bit graphics ...
Last post by victor_18993 - October 02, 2026, 03:55:19 PM
Hi everyone,

I've published **RGBA32 revised-10** as a new public testing release:

https://github.com/Dkijas/simutrans-true32-renderer/releases/tag/rgba32-revised-10-r12322-testing-1

This version has been rebased onto **r12322**, just after the Simutrans 125.0 release, so it is now much closer to the current codebase.

The main goal is still the same: **keep full compatibility with existing 16-bit paksets while allowing 32-bit RGBA artwork on top**.

Since revised-9, this build includes the XR32 asset pipeline, 1x/2x MRES support, CRC/bounds checks and the partial-transparency fixes. Windows SDL2, Windows SDL3 and Linux test builds are included, together with a small XR32 test kit and the source patches.

This is still an **experimental testing build**, not trunk and not an official Simutrans release.

The main open issue is still antialiased edges involving special colours such as company colours and lights. That will probably need explicit metadata from the artwork/exporter rather than trying to guess it inside Makeobj.

If anyone wants to test it, I'd be very interested in screenshots, visual regressions, crashes or cases where legacy paksets behave differently from normal Simutrans.

Thanks to everyone who has helped with testing and feedback so far.
#83
Known bugs and features / Re: Server access allowed even...
Last post by prissi - October 02, 2026, 08:51:56 AM
The pakset are not compared during loading at all. Loading just downloads the game. Paksets comparison is only done in the server frame, who calls the loading.

Only if there are missing objects in the loaded game, you get a warning. So the loading routine would need to query the pakset from the server first.

The commandline option is heavily used to test servers, and a pakset comparison before for each object would take long, and would require extra code. I would say this is some of the advanced possibilities of SImutrans than needs to be used with care.

Maybe one could get a connect command  line option, that only conncets if everything is ok.
#84

This issue did not exist before the text box edit menu was implemented.

I didn't conduct extensive testing; I only noticed an extra character in the name of the lumber wagon in PAK64 that wasn't in my phone's system. Previous versions didn't have this character, and judging from the name, it seems to be a redundant character rather than something that should be present but is missing from the font.

Another question: is there a problem with the forum's file upload function? I've been unable to upload files since reporting the bug in August, and I've had to rely on external image hosting services to provide screenshots.
#85
Known bugs and features / Re: Server access allowed even...
Last post by poppo - October 02, 2026, 05:24:21 AM
ok, I understand that client with invalid pakset is intended.
But I think there should be a warning debug message of pakset differences.
#86
Download Simutrans / Simutrans 125.0
Last post by prissi - October 01, 2026, 11:51:47 PM
The last half year saw a flurry of activities, lately even profitted of AI-assisted (still carefully reviewed) bug fixing and extensions. New features are diagonal road signs and signals, making multple shared owners of stops without admin, new airplane state machine with much less deadlocks even on crossed runways, close diagonals, show a schedule as line in the map, prevent bridges through buildings, new waybuilder tool (F7 in pak64 and pak128, experimetnal) can build bridges and tunnels automatically, much faster loading of paks, faster iteration with many convois. A special thank to victor_18993 who made also MAC OS signed builds possible.

This release is built from svn revision number 1221.

Installer for Windows

MS Windows with an existing install should use the Online-Installer (Admin).
New users can use the no-admin version too
Online-Installer (local user).
The pak files will be stored in both cases in ProgramData, i.e. only once per computer. The admin installer will move the paks there before installing any new ones or updating the existing paks.

Android users should be able to get it from the Google Play Store.

Those versions support IPv6 on Windows. As a result, it will not run on any Windows OS below XP.

If you want to download manually, you will need an executable and a pak set.


Executables

http://sourceforge.net/projects/simutrans/files/simutrans/125-0/

Windows (SDL2)
Windows (SDL2) 64 bit for maps larger than 2.5 GB
Windows (GDI)
Windows (GDI) 64 bit for maps larger than 2.5 GB
Windows (SDL3) 64 bit (beta)  for maps larger than 2.5 GB
64 bit Intel Linux

MAC OS (Apple silicon)
MAC OS (intel for older Macs)


PakSets - graphic packages with tutorials

Pak64
125.0 (new)
pak64 Basics
pak64 food chain

Pak128 2.10.3 (new)
pak128

pak192.Comic V0.72
pak192 Comic

Pak64.german 124.5.1.1 (new)
pak64 german

PakSets - graphic packages

Pak128.german 2.4
Pak128 German

pak.Nippon (64 size) 0.62
pak64 Nippon

Pak64.japan 123.0
pak64 japan

Pak128.CZ
Pak128 CS

PakTTD (alpha)
PakTTD

Pak48.bitlit 0.1d
pak46.bitlit


PakSets - graphic packages (unsupported, but still popular)

pak48.excentrique 0.19 rc3
pak4 Excentrique

Pak96.comic 0.4.10 extended
pak96 comic

Pak128.japan 120
pak128 Japan for 120

Pak128.britain 1.8 for 120.3
pak128 Britain

PakSets - graphic packages (outdated, but may still run)

Pak32.comic 102.0
pak32 comic

pak64 SciFi 0.2
pak64 SciFi

Pak64.contrast 102.2
pak64 contrast

Pak96.HD 0.4
pak96 HD


Makeobj for 125.0 and up (new)

Makeobj
Makeobj 60.12 (windows)

Makeobj 60.12 (linux)

Makeobj 60.12 (MacOS, arm)
#87
Unfourtunately, yes.
#88
Known bugs and features / Re: Server access allowed even...
Last post by prissi - October 01, 2026, 11:42:24 PM
Yes, fully intended. Same if you type net:server-ip into the load game dialog.
#89
Patches & Projects / Re: Simutrans 32-bit graphics ...
Last post by victor_18993 - October 01, 2026, 11:38:06 PM
Hi, I'm going to rebase everything onto the 125.0 stable branch to continue, I'll let you know as soon as the new beta is released.
#90
I asked COPILOT, and it said that currently, besides translating the functionality or rewriting the underlying code, the only other option is to simulate the functionality using a long-press menu, as it is now.

QuoteFixed by in-game context menu.
Native Android IME integration remains a future enhancement.

Since that's the case, I guess we can consider this problem solved for now?