Author Topic: General pak64 feedback here  (Read 31289 times)

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Offline prissi

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Re: General pak64 feedback here
« Reply #35 on: November 07, 2011, 03:08:22 PM »
IN experimental you can apply any setting you like. In standard your speed will depend very much on the setting of bits_per_month and the actual clock display (96h per month or daywise). As a simulation cannot achieve any granulaty that would even come close to reality (otherwise trains would bei easily 12 km long, and even buses 500m), the speeds are optimized for playing.

If you feel everything runs a factor of 2 too slow, increase bits_per_month by one. This will slow down the passing of time by a factor of two.

Offline Qayyum

Re: General pak64 feedback here
« Reply #36 on: November 07, 2011, 04:30:54 PM »
Sorry, but don't know where bits_per_month is. Is it in the simuconf.tab?

Also, I'm still wondering. Does 1 tile in pak.64 represent 1km?
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Offline prissi

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Re: General pak64 feedback here
« Reply #37 on: November 07, 2011, 08:26:42 PM »
In terms of city size or city distances, it is about 1km. In terms of vehicle or house sizes it is rather 25m. In case of ships it is in between. There is no clear answer possible, since for the sake of simulation and playability a total matching of scales is not possible. (This problem is inherent of all simulations games.)

The bit_per_month settign you will either find ein the extended settigns for a map or in simuconf.tab. It is highly recommended to not touch this during a running game but one alter it at the start of a game.

Offline Carl

Re: General pak64 feedback here
« Reply #38 on: November 08, 2011, 11:00:16 AM »
What are the potential problems if one changes bits_per_month during a running game?

Offline prissi

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Re: General pak64 feedback here
« Reply #39 on: November 08, 2011, 12:26:22 PM »
Messing up finances in the statistics. Change of values of older vehicles. Unintended long waiting time for vehicles. Maybe also some factory production issues.

If you not care about statistics, then only the different waiting time is affecting you and maybe a change of factory production.

Offline Carl

Re: General pak64 feedback here
« Reply #40 on: November 08, 2011, 12:32:10 PM »
Ok -- thanks.

Offline Ters

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Re: General pak64 feedback here
« Reply #41 on: June 22, 2012, 07:22:07 PM »
Does something like http://simutrans-germany.com/files/upload/pak64.pdf exist somewhere else, or have I come up with something new here?

Offline prissi

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Re: General pak64 feedback here
« Reply #42 on: June 22, 2012, 08:51:17 PM »
If the set is on simutranslator and you can do without images:
http://simutrans-germany.com/translator/script/statistics_vehicles.php

Offline Ters

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Re: General pak64 feedback here
« Reply #43 on: June 22, 2012, 10:37:18 PM »
I had a nagging suspicion that I had seen something like my vehicle listing before, but I never thought of checking simutranslator. As far as I can see, it's only for vehicles, though.
 
UPDATE:
I have uploaded a newer version of the report with images for factories, PDF bookmarks, and a section for attractions. I'm surprised how many factories that were still unknown to me after all these years of playing.
« Last Edit: June 24, 2012, 11:49:44 AM by Ters »

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Re: General pak64 feedback here
« Reply #44 on: December 22, 2012, 07:59:48 PM »
I noticed that there is some unneeded white space between Lithuanian city names (some of city names are combined) so i corrected it. And reupload it here.