Quote from: Andarix on February 16, 2026, 10:40:54 AMScaling is activated when the images are loaded.But this is a bug, the large scale is only affecting a specific zoom level of the game's overall map, so it shouldn't be difficult to fix.
The images within the text are the loaded images.
Either the scaling in the text display must be reduced, or the images must be embedded in a way that allows for flowing text.
The former should be easier to implement.

Quote from: Andarix on February 06, 2026, 03:14:05 PM
- When Chapter 5 Step D is loaded from save, the fields for building Post (halt, extension) are not highlighted in red.
If you perform Chapter 3 Step D using the automatic step, the track marker will remain.Fix!Way tool select on key not work.Fix!- [pak64.german] Chapter 3 step D and E - autostep build wrong stations lenght
if (tool_id==tool_build_way){
local way_desc = way_desc_x.get_available_ways(gl_wt, gl_st)
local is_execute = false
local str_c = tool.start_pos
local str_way = world.is_coord_valid(str_c)? tile_x(str_c.x, str_c.y, str_c.z).find_object(mo_way) : null
foreach(desc in way_desc){
if(desc.get_name() == name){
is_execute = true
}
}
local last_tool = way_desc_x.get_default_way_desc(wt_road)
if( is_execute || ( name == wt_road.tostring() && last_tool.get_system_type() == gl_st ) ){
for ( local i = 0; i < build_list.len()-1; i++ ) {
if ( ((pos.x==build_list[i].x)&&(pos.y==build_list[i].y)) || ((pos.x==city1_road_depot.x)&&(pos.y==city1_road_depot.y)) ) {
if(cursor_control(build_list[i])){
return null
}
if(!str_way){
return null
}
}
}
return get_tile_message(2, city1_road_depot.x, city1_road_depot.y)//translate("Connect the road here")+" ("+city1_road_depot.tostring()+")."
}
}