

world.get_cursor_pos() request in more detail, and it turns out that no new API is needed for the bridge tutorial use case.is_work_allowed_here(pl, tool_id, name, pos, tool) already provides the required interaction data: tool.start_pos gives the first position of a two-click tool, pos gives the current/final position being checked, and tool.is_drag_tool tells whether the second point is pending. I verified this with a real two-click interaction in-game. scenario_base.nut described only two, and tool_data_x itself had no useful documentation. tool_data_x: start_pos, is_drag_tool, is_ctrl and is_shift. This is documentation-only; no runtime behaviour was changed. start tile -> tool.start_posend/current tile -> postwo-click interaction active -> tool.is_drag_toolThanks again for the original addition — this was really a documentation/discoverability gap rather than missing engine functionality.Quote from: wipi35 on August 16, 2026, 09:35:53 AMUnfortunately both URL's don't work