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#41
Patches & Projects / Re: Runtime-switchable grapics...
Last post by ceeac - April 18, 2026, 11:18:06 AM
Quote from: prissi on April 11, 2026, 12:33:10 PMStill wonder why OpenGL needs a different simgraph and not a sys file
The new OpenGL renderer does not upload the finished frame to the GPU but renders it directly on the GPU Otherwise it would indeed make more sense to resurrect simsys_gl.

Quote from: prissi on April 11, 2026, 12:33:10 PMIn terms of typing: Can we use something shorter,
Maybe 'gfx'? Otherwise 'grf' looks fine for me too.

Quote from: prissi on April 11, 2026, 12:33:10 PMf it is not too much effort, could you list here (or under technical documentation) the old and new function names, since you renamed quite a few?
I can do that. :)
EDIT: https://forum.simutrans.com/index.php/topic,23878
#42
Patches & Projects / Re: Power plants that produce ...
Last post by poppo - April 17, 2026, 08:10:28 AM
I know power plants capable of generating electricity in this way can affect the game balance. But I think it is necessary to run them that can be created as .pak files and are already recognized by the system as producing power plants (we can already build pumpe_t with them in current version but forget to call set_power_supply()).

I want to determine the powe_supply values for them to become balanced.
#43
Patches & Projects / Re: Power plants that produce ...
Last post by prissi - April 17, 2026, 05:57:54 AM
This affects the balance between current electricity and overall electricity for power plant generation, if power plants are not end users.

I think this needs a little more changes to become balanced. (The eternal construction site of the factory creator, which probably need really badly an overhaul.)
#44
1m32s "Simotrans" in captioning :)

Actually a few more.

lol, just found a "Simotranz"

I'm very tired after dialysis today and only made it 10m in so far, but I will come back later. It looks great so far! Although I haven't gotten to the practical tips yet :)
#45
Patches & Projects / Power plants that produce good...
Last post by poppo - April 16, 2026, 03:56:15 PM
demo.png

I made the patch which allow power plants to produce goods.
electricity_and_goods_producer.patch
We can already make the goods-producing power plant pakfile which name is including "power plant" or "kraftwerk". But current version, these factories does not produce electricity. So, I add fabrik_t::set_power_supply() for all cases in fabrik_t::step().
#46
Bug Reports / Re: Convoys Inconsistent Platf...
Last post by prissi - April 16, 2026, 01:11:04 PM
This is indeed wrong. Investigating.
#47
Simutrans Gaming Discussion / Youtube video about city build...
Last post by michelstadt - April 16, 2026, 10:06:55 AM
Today on Youtube I uploaded my very first video which is about the program's capabilities as city builder. The original version is German, so I added English subtitles to the video.

https://www.youtube.com/watch?v=aq4PFO0mgn0

Please report problems and give me pointers, as I am absolutely new to video cutting etc.
#48
Bug Reports / Convoys Inconsistent Platform ...
Last post by DNAblue2112 - April 16, 2026, 07:23:42 AM
Not sure exactly which version this was introduced with, but I only noticed after the latest release.
Also, not sure if this is intended behaviour. I have tested in the nightly and had the same result.
When a rail convoy uses a choose signal, it will enter the platform differently if it can access it's scheduled platform or if it has to choose another.
When choosing another platform, it will only enter far enough for the whole convoy to be in the platform. Whereas it will enter until the end of the platform if it is able to access the platform in its schedule.
I know there were some changes recently around this and some mentions of settings can be found in the last two messages on this post
https://forum.simutrans.com/index.php/topic,23763.msg211758.html#msg211758
For clarity I have also made a quick little test track to show what I mean and have recorded it in this video
#49
Game Servers / Re: join the pak64 Archipelago...
Last post by Nazalassa - April 12, 2026, 04:26:28 PM
Attached is the Archipelago heightmap. Loading mode should be "Legacy (small heights)". Not tested outside of pak64.
#50
Pak128 / Re: New crossing for 180kph ra...
Last post by prissi - April 12, 2026, 07:11:37 AM
Thank you, already incorporated in the release