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Simutrans Wiki Manual
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#41
Bug Reports / Re: expand cities even in hill...
Last post by prissi - November 19, 2025, 11:42:43 AM
Yes, still work in progress ... but a busy week in real life.
#42
Bug Reports / Re: expand cities even in hill...
Last post by Andarix - November 17, 2025, 07:09:27 PM
Although it is not an intersection but a cross slope, the road is not recognized as an end but as a through road.

The buses want to go that way, but they can't.

Screenshot 2025-11-17 201015.png
#43
Bug Reports / Re: Airports in network games
Last post by Andarix - November 17, 2025, 06:49:10 PM
This reservation error occurred after a disconnect and reconnect.

Screenshot 2025-11-17 191614.png
#44
Bug Reports / Re: expand cities even in hill...
Last post by prissi - November 16, 2025, 07:33:45 AM
These ramps should occur less in the 11797. Still, the tunnel is strange.
#46
Bug Reports / Re: expand cities even in hill...
Last post by k47 - November 15, 2025, 02:31:05 PM
This might be related to new roads-on-slopes logic.

In nightly I get slopes crated just after tunnel entry. To my naive eyes it seems that the game considers a tunnel entry a flat tile with a building on it and tries to create a slope after that. Can that be a possible cause?
#47
Incorporated Patches and Solved Bug Reports / Re: fix degrowth bug
Last post by k47 - November 15, 2025, 02:15:42 PM
I see. I should pay more attention to that big ATTENTION comment above. :)
#48
Incorporated Patches and Solved Bug Reports / Re: fix degrowth bug
Last post by prissi - November 15, 2025, 02:02:31 PM
Thank you, well spotted. I found the same problem with roads. The best_pos is not the position that is chosen for the build. A few lines below was the right place. r11797 fixes this.
#49
Incorporated Patches and Solved Bug Reports / fix degrowth bug
Last post by k47 - November 15, 2025, 01:39:54 PM
r11792 introduced an unwanted behaviour. When trying to build a new house, we are not checking if a given tile is empty. The effect of this is that during build step a random skyscraper is replaced by a level 1 house and city gradually 'degrows'.
#50
Bug Reports / Re: expand cities even in hill...
Last post by prissi - November 15, 2025, 12:22:08 PM
r11796 tries harder to crossconenct along slopes and avoid too much going up or down by lookign ahead. Still hard  to get it right at high roughness.