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#51
Game Servers / Re: pak64 server
Last post by prissi - June 26, 2026, 02:18:54 PM
The server seems to run though. But my internet conenction is very unstable to europe, maybe too much DDOS. So I cannot log on right now to check.

The simlist seems to run though.
#52
Pak96.comic Add-ons and Graphics / Re: Residential cityhouses
Last post by Václav - June 26, 2026, 02:03:33 PM
Quote from: prissi on June 26, 2026, 06:22:24 AMThe basic shape is nice but they look a little to brand new, missing all the little details like flowers on balkonies, an old plakard pasted to the wall in the gate, some dirt near the rinstone, ...
Some beautification is possible.

But at first I have to fix roof colour and shape of shadings upon shops' windows.

Also, few questions:

1) What level should they get? (in test I found that current level seems be too high)
2) What to do with base (that is under house)? (I looked on some other buildings and it seems like better would be erasing and replacing by command needs_ground in dat file but I am not sure)
#53
Game Servers / Re: pak64 server
Last post by Andarix - June 26, 2026, 01:31:57 PM
It seems the server gets stuck in the paused state it enters when a client connects.

At least, that's what happened to me just now. The client remained in the paused state. When I tried to reconnect, the server stopped responding.
#54
Is in next nightly.
#55
Pak96.comic Add-ons and Graphics / Re: Residential cityhouses
Last post by prissi - June 26, 2026, 06:22:24 AM
The basic shape is nice but they look a little to brand new, missing all the little details like flowers on balkonies, an old plakard pasted to the wall in the gate, some dirt near the rinstone, ...
#56
Pak96.comic Add-ons and Graphics / Residential cityhouses
Last post by Václav - June 26, 2026, 04:14:02 AM
Here are the first residential houses for building of "blocks". There will be also houses with 2, 4, 5, 6, 7, 8 and 9 floors upon ground level.

Please, test and write your suggestions.


Even if there are visible 4 possible houses (1 house per line), there are only three because images in the fourth line are only for additional rotations.

And also, only the first house has all 8 rotations - meanwhile other 2 houses (with gate) have only 4 basic rotations.


All sets will be like this. But some later sets (with more floors - than 4) will have different style of ground floor.

It may mean even that there ground floor would be fully missing, replaced by only columns bearing matter of house above them.
#57
Incorporated Patches and Solved Bug Reports / Re: factory_desc_x Class
Last post by makie - June 25, 2026, 09:19:03 PM
An export of the function "get_target_cities()" for Squirrel would be very useful, for me too. I'm missing it as well.

However, it can be found in simfab.h would therefore be in the factory_x Class, not in factory_desc_x

#58
Ever since road construction has involved more extensive terrain modification, the city has been literally eating its way into the mountains.This creates also double heights slopes.The city blithely builds roads over them.

In Pak128.german, roads over double heights slopes are prohibited. There are no graphics for this either, which leads to graphical glitches.

Cities should not build such streets.

[DE]
Seit beim Straßenbau mehr Geländeanpassungen gemacht werden, frisst sich die Stadt buchstäblich in die Berge. Dabei entstehen auch Slopes mit doppelter Höhe. Die Stadt baut darüber unbekümmert Straßen.

Im Pak128.german sind Straßen über doppelte Höhen verboten. Es gibt dazu auch keine Grafiken. Was zu Grafikfehlern führt.

Die Städte sollten solche Straßen nicht bauen.


#59
Game Servers / Re: pak64 server
Last post by prissi - June 24, 2026, 12:20:37 AM
The restart script checked for simutrans executable with "pgrep sim" which also found the newly [psimon] after the debian update ... Changeed to pgrep -x sim and now the automatic restart should work again.
#60
Game Servers / Re: pak64 server
Last post by Nazalassa - June 23, 2026, 03:24:10 PM
Sorry; the server seems to have gone away again.