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Simutrans Wiki Manual
The official on-line manual for Simutrans. Read and contribute.

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#51
Scripting Scenarios and AI / Re: Tutorial - code review
Last post by Andarix - July 24, 2025, 03:24:12 PM
I changed the coordinates. But now the track can no longer be built on the slope.
#52
Scenarios and Challenges / Re: Simutrans history vs world...
Last post by emmascott63 - July 24, 2025, 09:52:35 AM
I just came across this challenge and it sounds really fun. Starting from the year 1400 and going all the way to 2100 is such a cool idea — I've never tried playing Simutrans that far back in time before!

I've downloaded the World 640x640 map and set everything up as described. Just a quick question: has anyone tried balancing the economy that early in the game? I imagine it's pretty tough before the modern vehicles start showing up.

Also, for those who've completed the challenge — how long (real time) did it take you to reach 2100? Did you speed it up or play through slowly?
#53
Scripting Scenarios and AI / Re: Tutorial - code review
Last post by Yona-TYT - July 24, 2025, 12:49:57 AM
https://github.com/simutrans/tutorial_multipak/commit/7d5eca682ecffc83be32058d2f409d081a722c80

Fix inconsistent layer values.




In pak128 the text label indicating where to build the tunnel has incorrect coordinates.

It should be (96,172), but it's set to (95,172).

Line 883 "class_chapter_03.nut"

          if ((!tile.find_object(mo_tunnel))){
            label_x.create(way2_fac2_fac3[2], pl_unown, translate("Place a Tunnel here!."))
            r_way.c =  coord3d(tile.x, tile.y, tile.z)
          }

simscr06.png
#54
Bug Reports / Re: probably since V124.0: Veh...
Last post by prissi - July 23, 2025, 08:13:38 PM
Please try the latest nightly. That issue might be gone. Also which OS?
#55
Bug Reports / Re: probably since V124.0: Veh...
Last post by FLN - July 23, 2025, 11:29:24 AM
Sure. The the current version I'm playing is pak64 r11671.
#56
Simutrans Gaming Discussion / Re: What pak(s) are you playin...
Last post by Antonin - July 22, 2025, 08:08:42 PM
Quote from: Combuijs on January 26, 2024, 11:22:47 AMI've composed my own pak, based on pak64 with additions from pak64.german, pak128.britain (made smaller) and other add ons. I've redesigned all vehicles (but kept most of the pictures) with less vehicle choices but added maglev, narrowgauge and monorail and added freight options for narrowgauge, tram and maglev. I've added buildings and monuments and added and modified factories to my own wishes. No balancing yet as I always do free play.

Lots of fun to create this and play with it. And nice you can do this in Simutrans!

I wish I had the skill to do something like this.
#57
Simutrans Help Center / Re: menuconf.tab - key's names...
Last post by FLN - July 22, 2025, 12:44:07 PM
That's awesome! Thank you very much ^-^
#58
Bug Reports / Re: probably since V124.0: Veh...
Last post by prissi - July 22, 2025, 07:34:09 AM
Which version? As long as I have a cursor, backspace works for me, both in GDI and SDL versions. Also the updating is almost in an instant for me.
#59
Simutrans Help Center / Re: Why are cities not connect...
Last post by prissi - July 22, 2025, 07:27:59 AM
Yes, you can increase the intercity road length in the extended settings.
#60
Simutrans Help Center / Re: Why are cities not connect...
Last post by Archibald - July 22, 2025, 03:26:19 AM
Quote from: Antonin on January 14, 2025, 01:55:55 AMHello
I just got a new Win 11 computer, and of course the first thing I did was install Simutrans using the online installer.

In the several games I have started, only a couple cities are connected by roads, or none of them are. I have started games in pak128 and pak128 Great Britain. In my pak128 Great Britain game, none of the 25 cities was connected to any other city. Is there a "roads" setting that I should select when starting a new game?

I have never had this issue with Simutrans on any other computer.

Thanks in advance for any replies.
Is there any way to tweak the geography parameters in Simutrans to increase connectivity between cities in the game?